It certainly could be done using VESA.
I believe the "official" VESA screen modes top out at 1280 x 1024, but some VBE
implementations go to 1600 x 1200 and beyond. Your game should be coded to
search the VESA modes list at startup to see what resolutions are available on
the system on which it's running.
Perhaps some others here can recommend a good graphics library to help
interface to the VESA code.
Sent with [ProtonMail](https://protonmail.com) Secure Email.
‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On Friday, August 14, 2020 10:22 PM, Roberto Freaza <[email protected]>
wrote:
> Hello everyone?
>
> Is it possible to create a 2D game for FreeDOS using high definition? Like
> 1920x1080?
>
> If the answer is Yes, what is the best language to complete the task?
>
> Thanks to all,
>
> Roberto
_______________________________________________
Freedos-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/freedos-devel