It certainly could be done using VESA.

I believe the "official" VESA screen modes top out at 1280 x 1024, but some VBE 
implementations go to 1600 x 1200 and beyond. Your game should be coded to 
search the VESA modes list at startup to see what resolutions are available on 
the system on which it's running.

Perhaps some others here can recommend a good graphics library to help 
interface to the VESA code.

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‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On Friday, August 14, 2020 10:22 PM, Roberto Freaza <[email protected]> 
wrote:

> Hello everyone?
>
> Is it possible to create a 2D game for FreeDOS using high definition? Like 
> 1920x1080?
>
> If the answer is Yes, what is the best language to complete the task?
>
> Thanks to all,
>
> Roberto
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