>> Keith Whitwell <[EMAIL PROTECTED]> writes:

 > Very little consumer hardware provides support for the operations
 > necessary to implement much of drawpixels anyway.

 Could you please elaborate on this?  As someone who has suffered
 because of poor glDrawPixels and glReadPixels performance in the past
 but has never seen a good technical explanation for that, I'm
 interested in the details, if you are willing to at least sketch them.
 Is it really a pure hardware problem?  Rumors on comp.graphics.opengl
 are that the vendors don't invest time optimizing that path (in the
 driver) because there's not much demand for it.  The Radeon driver
 performs acceptably well (contrast with the mga driver, which is 10x
 slower, IIRC) but it doesn't hit the maximum speed allowable by the PCI
 bus.  Could it be faster or the current implementation opmital for that
 particular hardware?

 TIA,

-- 
Marcelo

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