>  The DMA buffers and the frame buffer are in
> a
> > unified memory pool, so it isn't any quicker to put the data into DMA
and
> > then have hardware upload it.  Very little consumer hardware provides
> support
> > for the operations necessary to implement much of drawpixels anyway.

what about glPixelsZoom? I would have been very pleased to see it hardware
accelerated...

> >
> > Keith
> >
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