> The DMA buffers and the frame buffer are in > a > > unified memory pool, so it isn't any quicker to put the data into DMA and > > then have hardware upload it. Very little consumer hardware provides > support > > for the operations necessary to implement much of drawpixels anyway.
what about glPixelsZoom? I would have been very pleased to see it hardware accelerated... > > > > Keith > > > > _________________________________________________________ > > Do You Yahoo!? > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > > > _______________________________________________ > > Dri-devel mailing list > > [EMAIL PROTECTED] > > https://lists.sourceforge.net/lists/listinfo/dri-devel > > > _______________________________________________ > Dri-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/dri-devel _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
