> On 13 Jan 2015, at 21:28, Till Schneidereit <t...@tillschneidereit.net> wrote:
> 
> On Tue, Jan 13, 2015 at 8:24 PM, Luke Wagner <lwag...@mozilla.com> wrote:
> 
>>> Do you know what they actually mean when they use the term "hardware
>>> pointer"?
>>> 
>> 
>> I believe what he's referring to is the type of hardware-accelerated cursor
>> support discussed here:
>> 
>> 
>> http://technet.microsoft.com/en-us/magazine/2009.02.windowsconfidential.aspx?pr=blog
>> and here
>>  http://blogs.unity3d.com/2012/10/22/cursor-api/
>> In my experience, if your game wasn't getting great or regular framerate,
>> the hardware cursor could make the mouse feel a lot snappier.
>> 
> 
> Adobe introduced support for this in Flash as well a few years ago:
> http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/ui/Mouse.html#registerCursor%28%29
> 
> I remember that people had been wanting it for a long time.
> 
> ( And yes, that does mean that ideally we'd be able to support it in
> Shumway :) )

Yes, this is what I meant! I found a pretty good description of this feature 
over at 
http://www.adobe.com/devnet/flashplayer/articles/native-mouse-cursors.html 
<http://www.adobe.com/devnet/flashplayer/articles/native-mouse-cursors.html>.

Anne, is this a feature that would be eligible to become a WHATWG spec?
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