> On 13 Jan 2015, at 21:28, Till Schneidereit <t...@tillschneidereit.net> wrote: > > On Tue, Jan 13, 2015 at 8:24 PM, Luke Wagner <lwag...@mozilla.com> wrote: > >>> Do you know what they actually mean when they use the term "hardware >>> pointer"? >>> >> >> I believe what he's referring to is the type of hardware-accelerated cursor >> support discussed here: >> >> >> http://technet.microsoft.com/en-us/magazine/2009.02.windowsconfidential.aspx?pr=blog >> and here >> http://blogs.unity3d.com/2012/10/22/cursor-api/ >> In my experience, if your game wasn't getting great or regular framerate, >> the hardware cursor could make the mouse feel a lot snappier. >> > > Adobe introduced support for this in Flash as well a few years ago: > http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/ui/Mouse.html#registerCursor%28%29 > > I remember that people had been wanting it for a long time. > > ( And yes, that does mean that ideally we'd be able to support it in > Shumway :) )
Yes, this is what I meant! I found a pretty good description of this feature over at http://www.adobe.com/devnet/flashplayer/articles/native-mouse-cursors.html <http://www.adobe.com/devnet/flashplayer/articles/native-mouse-cursors.html>. Anne, is this a feature that would be eligible to become a WHATWG spec? _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform