On Wed, Jan 14, 2015 at 4:56 AM, Mike de Boer <mdeb...@mozilla.com> wrote:
> 2. Optionally bypass the browser compositor when a WebGL context is in > fullscreen mode. In this mode, WebGL draw calls would write to the OS back > buffer directly, increasing performance. Of course, this would never be > possible if the WebGL context has to be rendered amidst other HTML elements > on a web page, so that’s why the proposition here is for fullscreen mode > only. > Can you get more data about what their goal is here? Reducing latency? Reducing bandwidth? Something else? Letting the app write directly to the backbuffer seems like it would create problems if, say, the user switches tabs while the app is drawing, but maybe there's a way around that. Maybe there's another way to achieve whatever their goal is. Rob -- oIo otoeololo oyooouo otohoaoto oaonoyooonoeo owohooo oioso oaonogoroyo owoiotoho oao oboroootohoeoro oooro osoiosotoeoro owoiololo oboeo osouobojoeocoto otooo ojouodogomoeonoto.o oAogoaoiono,o oaonoyooonoeo owohooo osoaoyoso otooo oao oboroootohoeoro oooro osoiosotoeoro,o o‘oRoaocoao,o’o oioso oaonosowoeoroaoboloeo otooo otohoeo ocooouoroto.o oAonodo oaonoyooonoeo owohooo osoaoyoso,o o‘oYooouo ofooooolo!o’o owoiololo oboeo oiono odoaonogoeoro ooofo otohoeo ofoioroeo ooofo ohoeololo. _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform