> Do you know what they actually mean when they use the term "hardware
> pointer"?
>

I believe what he's referring to is the type of hardware-accelerated cursor
support discussed here:

http://technet.microsoft.com/en-us/magazine/2009.02.windowsconfidential.aspx?pr=blog
and here
  http://blogs.unity3d.com/2012/10/22/cursor-api/
In my experience, if your game wasn't getting great or regular framerate,
the hardware cursor could make the mouse feel a lot snappier.
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