> Do you know what they actually mean when they use the term "hardware > pointer"? >
I believe what he's referring to is the type of hardware-accelerated cursor support discussed here: http://technet.microsoft.com/en-us/magazine/2009.02.windowsconfidential.aspx?pr=blog and here http://blogs.unity3d.com/2012/10/22/cursor-api/ In my experience, if your game wasn't getting great or regular framerate, the hardware cursor could make the mouse feel a lot snappier. _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform