We could purchase Ico and take Sony to court demanding that they release the games source code because it uses GPL code which obliges them to give us the code thereby exposing their PlayStation2 API!
On Friday 18 Jan 2008, res wrote: > On 18.01.2008 09:53, Christopher Case wrote: > > There are a few ARM devices that have enough horsepower, I've toyed with > > the idea of trying to run CrystalSpace on them. the problem is, getting > > them in a development-friendly package is... well, tough. At the very > > Hmm, there are some mobile phones relying to a great degree on Open > Source software, such as some recent Nokias and OpenMoko. I have no idea > what horsepower they have, but on the SDK side, it might be easier to > obtain one. > > > Personally, I'd be more excided about CS on consoles.. like an xbox 360 > > or wii. > > Developing on consoles borders on impossibility, for multiple reasons. > Consoles are very closed. I thunk you need special development versions > of the consoles which are obviously not cheap and/or trivial to get. The > controlling entities don't like any code published that uses the console > API. Code signing pretty much prevents the use of custom code, which is > a cornerstone of the LGPL. > (And don't say "but some can run Linux" - yeah, but there's no access to > the hardware 3D acceleration, which makes it rather pointless for 3D > games.) > > -f.r. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
