On 18.01.2008 09:53, Christopher Case wrote:
There are a few ARM devices that have enough horsepower, I've toyed with the idea of trying to run CrystalSpace on them. the problem is, getting them in a development-friendly package is... well, tough. At the very

Hmm, there are some mobile phones relying to a great degree on Open Source software, such as some recent Nokias and OpenMoko. I have no idea what horsepower they have, but on the SDK side, it might be easier to obtain one.

Personally, I'd be more excided about CS on consoles.. like an xbox 360 or wii.

Developing on consoles borders on impossibility, for multiple reasons. Consoles are very closed. I thunk you need special development versions of the consoles which are obviously not cheap and/or trivial to get. The controlling entities don't like any code published that uses the console API. Code signing pretty much prevents the use of custom code, which is a cornerstone of the LGPL. (And don't say "but some can run Linux" - yeah, but there's no access to the hardware 3D acceleration, which makes it rather pointless for 3D games.)

-f.r.

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