Developing on consoles borders on impossibility, for multiple reasons.
> Consoles are very closed. I thunk you need special development versions
> of the consoles which are obviously not cheap and/or trivial to get. The
> controlling entities don't like any code published that uses the console
> API. Code signing pretty much prevents the use of custom code, which is
> a cornerstone of the LGPL.
> (And don't say "but some can run Linux" - yeah, but there's no access to
> the hardware 3D acceleration, which makes it rather pointless for 3D
> games.)



Well, I was thinking more along the lines of Microsoft's XNA, but I don't
know too much about it, so I don't know how it works, compared to other
consoles. (Oh, and I know that the linux in the PS3 is useless.)

Something that I just came across was this: http://www.gp2x.com/

It's an opensource handheld. Looks like it has some 3d capabilities, but I'm
not sure how powerful it is... it does run dual arm processors, but I'm not
familiar with those particular processors. What I have a sinking feeling it
would turn into would be the software renderer running 2d sprite based
stuff, or prerendered 3d sceens. (aka original Myst. )

Still, I think it might be worth getting a development kit from those guys.




-- 
~~~~~~~~~~~~~~~~~~~~~~~
Christopher S. Case
President, Founder
G33X Nexus Entertainment
http://www.g33xnexus.com
~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to