There are a few ARM devices that have enough horsepower, I've toyed with the
idea of trying to run CrystalSpace on them. the problem is, getting them in
a development-friendly package is... well, tough. At the very least I'd need
to custom make a PCB board... and that's a bit too intense for my hobby
work... at the moment. But, I most certainly think that if there was some
interest developer side, I'd be more then willing to look into making some
attempts, and submitting 'bug' reports.

Personally, I'd be more excided about CS on consoles.. like an xbox 360 or
wii.

On 1/17/08, Eric Sunshine <[EMAIL PROTECTED]> wrote:
>
> Tim Shannon wrote:
> > Disclaimer, I know nothing about mobile arm processors other than that
> > code needs to be compiled differently for them than an x86, but can
> > Crystal Space ever be compiled for an ARM processor in case anyone
> > wanted to use it for a mobile device, assuming that all the other
> > dependent packages are already available for an ARM processor.
>
> Crystal Space is written in highly portable C++, so it can be compiled
> for many different processor types. There are a few optimized pieces of
> code written in assembly for certain processor types, but there is
> always fallback C++ code for these instances for when a desired
> processor type is not detected. Crystal Space has been audited and
> corrected to work well with 32- and 64-bit processors, as well as with
> little- and big-endian architectures.
>
> Note, however, that CS tends to be quite resource intensive, perhaps
> demanding too many resources (such as memory) for the typical ARM device
> to handle.
>
> -- ES
>
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http://www.g33xnexus.com
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