>         actorMovable = actor.GetMovable()
>         transform = actorMovable.GetTransform()
>         m = cspace.csMatrix3()
>         m.Row1()[0] = 2
>         m.Row2()[1] = 2
>         m.Row3()[2] = 2
>         t = cspace.csReversibleTransform(m, cspace.csVector3(0, 0, 0))
>         transform *= t
>         actorMovable.SetTransform(transform)
>         actorMovable.UpdateMove()

Ah, I just realized you are doing this from Python. I'm afraid other
people will have to
help with that. I don't know python good enough to tell you how it
should be done.


> Furthermore, I just realized that the hard transform actually doesn't
> work in my case because the animated mesh object (genmesh) does not
> support hard transform.
>
> So ... does this mean I'm a bit screwed?

Hmm yes, that's a bit of a problem I'm afraid.

Greetings,
-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649

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