> actorMovable = actor.GetMovable() > transform = actorMovable.GetTransform() > m = cspace.csMatrix3() > m.Row1()[0] = 2 > m.Row2()[1] = 2 > m.Row3()[2] = 2 > t = cspace.csReversibleTransform(m, cspace.csVector3(0, 0, 0)) > transform *= t > actorMovable.SetTransform(transform) > actorMovable.UpdateMove()
Ah, I just realized you are doing this from Python. I'm afraid other people will have to help with that. I don't know python good enough to tell you how it should be done. > Furthermore, I just realized that the hard transform actually doesn't > work in my case because the animated mesh object (genmesh) does not > support hard transform. > > So ... does this mean I'm a bit screwed? Hmm yes, that's a bit of a problem I'm afraid. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
