Hi res,

> Odd. Genmesh factories should certainly support hard transformations.

I know, but I specifically called the SupportsHardTransform function
of the iMeshObject, and it says no.

> Since the object is animated, perhaps try disabling the animation. If
> that helps then the animation somehow works against hard transforms.

Seems like the case.

> Also, do the hard transform *before* creating any mesh instances, if you
> don't do that already.

Yes, I've already done that and it made no difference.

Thanks a lot.

Patrick

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