Hi res, > Odd. Genmesh factories should certainly support hard transformations.
I know, but I specifically called the SupportsHardTransform function of the iMeshObject, and it says no. > Since the object is animated, perhaps try disabling the animation. If > that helps then the animation somehow works against hard transforms. Seems like the case. > Also, do the hard transform *before* creating any mesh instances, if you > don't do that already. Yes, I've already done that and it made no difference. Thanks a lot. Patrick ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
