Hi Jorrit, Thanks so much for the quick reply!!
> You can scale transforms just by using the multiplication operator (i.e. *). I see, but wouldn't that scale the mesh uniformly along all 3 axises? However, this is actually sufficient for me purpose. > Note however that CS doesn't support scaling for meshes. Various systems > in CS will no longer work correctly on a scaled object (like lighting, > visibility > culling, ...). So it is not recommended to do this. Oh, this is rather unexpected, so you'd have to know exactly how big all your models are before loading them with your code? So would it be ok if I hardtransform everything during the initialization stage? > For what do you need to scale the objects? I'm writing a little application (using the python binding actually), and some of the models I have are bit too small/big, so I'd like to scale them during the initialization of the game so that they'd fit properly in my map. Again thanks so much for the help! Patrick ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
