Quoting Patrick Ye <[EMAIL PROTECTED]>:

> --------------
>         actorMovable = actor.GetMovable()
>       transform = actorMovable.GetTransform()
>       m = cspace.csMatrix3()
>       m.Row1()[0] = 2
>       m.Row2()[1] = 2
>       m.Row3()[2] = 2
>       t = cspace.csReversibleTransform(m, cspace.csVector3(0, 0, 0))
>       transform *= t
>       actorMovable.SetTransform(transform)
>         actorMovable.UpdateMove()
> ---------------
>

Just as a note, this is not a hard-transform but a "soft" transform  
(of the kind that is not supported).


-M


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