On 18 June 2013 16:17, Stefan Dösinger <ste...@codeweavers.com> wrote:
> diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
> index e14d7ab..ad9be6a 100644
> --- a/dlls/wined3d/glsl_shader.c
> +++ b/dlls/wined3d/glsl_shader.c
> @@ -7107,7 +7109,7 @@ static void glsl_fragment_pipe_fog(struct 
> wined3d_context *context,
>          new_source = FOGSOURCE_FFP;
>      }
>
> -    if (new_source != context->fog_source)
> +    if (new_source != context->fog_source || fogstart == fogend)
>      {
>          context->fog_source = new_source;
>          state_fogstartend(context, state, STATE_RENDER(WINED3D_RS_FOGSTART));
You shouldn't need this.


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