On 18 June 2013 16:52, Stefan Dösinger <ste...@codeweavers.com> wrote: > It's needed to switch between the different handling of fogstart and fogend > in vertex and table fog. The ddraw test shows this. The d3d8 and d3d9 tests > succeed without it because they're also switching vertex and pixel shaders > when the test switches between vertex and table fog. > Right. Perhaps FOGSOURCE_FFP should be split up.
- Re: [PATCH 1/2] wined3d: Pass fogstart==fogend to GL in f... Henri Verbeet
- Re: [PATCH 1/2] wined3d: Pass fogstart==fogend to GL... Stefan Dösinger
- Re: [PATCH 1/2] wined3d: Pass fogstart==fogend t... Henri Verbeet
- Re: [PATCH 1/2] wined3d: Pass fogstart==foge... Stefan Dösinger