On 18 June 2013 16:52, Stefan Dösinger <ste...@codeweavers.com> wrote:
> It's needed to switch between the different handling of fogstart and fogend 
> in vertex and table fog. The ddraw test shows this. The d3d8 and d3d9 tests 
> succeed without it because they're also switching vertex and pixel shaders 
> when the test switches between vertex and table fog.
>
Right. Perhaps FOGSOURCE_FFP should be split up.


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