Am 18.06.2013 um 17:25 schrieb Henri Verbeet:

> On 18 June 2013 16:52, Stefan Dösinger <ste...@codeweavers.com> wrote:
>> It's needed to switch between the different handling of fogstart and fogend 
>> in vertex and table fog. The ddraw test shows this. The d3d8 and d3d9 tests 
>> succeed without it because they're also switching vertex and pixel shaders 
>> when the test switches between vertex and table fog.
>> 
> Right. Perhaps FOGSOURCE_FFP should be split up.
I was thinking about that, but didn't consider it worth the trouble from a 
performance and code-niceness point of view.



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