On Fri, Mar 22, 2013 at 12:30 PM, Ryosuke Niwa <[email protected]> wrote:
> On Thu, Mar 21, 2013 at 6:05 PM, Maciej Stachowiak <[email protected]> wrote: > >> On Mar 21, 2013, at 5:38 PM, Glenn Adams <[email protected]> wrote: >> >> On Thu, Mar 21, 2013 at 6:11 PM, Ryosuke Niwa <[email protected]> wrote: >> >>> On Thu, Mar 21, 2013 at 5:10 PM, Glenn Adams <[email protected]> wrote: >>> >>>> >>>> On Thu, Mar 21, 2013 at 5:55 PM, Ryosuke Niwa <[email protected]> wrote: >>>> >>>>> On Thu, Mar 21, 2013 at 4:50 PM, Glenn Adams <[email protected]> wrote: >>>>> >>>>>> That's my platform, so I have to manage with it. >>>>>> >>>>> >>>>> I do have a Retina MBP too but I don't use it to work on the rendering >>>>> engine precisely because of this issue. It's expected that every >>>>> contributor has access to a machine where he/she can run layout tests. >>>>> Retina MBP is not such a machine. >>>>> >>>> >>>> Well, it's been working for me. >>>> >>> >>> The fact you appears to be contributing patches without appropriate >>> rebaselines seems to indicate that it's not working for us. >>> >> >> Oh, please point out a case of "without appropriate rebaseline". Please >> point out in the documentation where "appropriate rebaseline" is defined. I >> think you are making unwarranted assumptions here. If you can't define or >> understand a process where I can contribute using a MBP Retina, then I >> think you are imposing an arbitrary, unwarranted restriction on the >> community. I have been contributing successfully, ergo, it is working. >> >> Many are contributing WebCore layout and rendering patches using a wide >> variety of platforms, not all of which match your platform assumptions. It >> is not reasonable to claim they aren't contributing positively or that >> their contributions don't work. >> >> >> We should definitely make it possible to contribute using a Retina >> system. Apple's flagship laptops offer Retina displays, and it would be >> crazy to rule them out as development machines. I'd imagine one day we may >> want the canonical Mac pixel results to be *only* retina. >> > > Yes, we should but it isn't today. > > Perhaps one possibility is to make it possible to generate non-Retina >> pixel results on a Retina system. That seems eminently doable to me, unless >> there's something I am missing. >> > > Yeah, Alexey and I were talking about this earlier. We need a some way > to force CAGraphics, etc… to behave as if we're in non-Retina MBP. We > definitely don't want to check in Retina pixel results. > Where can I sign up to make this a higher priority. ;-) Developing on the Retina MBP is a real joy because of its speed and beautiful display - it is faster than the old Mac Pro I had. I was bummed to find out that I couldn't create pixel results on it nor properly run layout tests. Now I have a separate Linux machine for layout testing. Silvia.
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