On Mar 21, 2013, at 5:38 PM, Glenn Adams <[email protected]> wrote: > > On Thu, Mar 21, 2013 at 6:11 PM, Ryosuke Niwa <[email protected]> wrote: > On Thu, Mar 21, 2013 at 5:10 PM, Glenn Adams <[email protected]> wrote: > > On Thu, Mar 21, 2013 at 5:55 PM, Ryosuke Niwa <[email protected]> wrote: > On Thu, Mar 21, 2013 at 4:50 PM, Glenn Adams <[email protected]> wrote: > That's my platform, so I have to manage with it. > > I do have a Retina MBP too but I don't use it to work on the rendering engine > precisely because of this issue. It's expected that every contributor has > access to a machine where he/she can run layout tests. Retina MBP is not > such a machine. > > Well, it's been working for me. > > The fact you appears to be contributing patches without appropriate > rebaselines seems to indicate that it's not working for us. > > Oh, please point out a case of "without appropriate rebaseline". Please point > out in the documentation where "appropriate rebaseline" is defined. I think > you are making unwarranted assumptions here. If you can't define or > understand a process where I can contribute using a MBP Retina, then I think > you are imposing an arbitrary, unwarranted restriction on the community. I > have been contributing successfully, ergo, it is working. > > Many are contributing WebCore layout and rendering patches using a wide > variety of platforms, not all of which match your platform assumptions. It is > not reasonable to claim they aren't contributing positively or that their > contributions don't work.
We should definitely make it possible to contribute using a Retina system. Apple's flagship laptops offer Retina displays, and it would be crazy to rule them out as development machines. I'd imagine one day we may want the canonical Mac pixel results to be *only* retina. Perhaps one possibility is to make it possible to generate non-Retina pixel results on a Retina system. That seems eminently doable to me, unless there's something I am missing. Regards, Maciej
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