On Fri, Jun 27, 2014 at 9:15 PM, Jason Ekstrand <[email protected]> wrote:
> The issue everyone talks about is that libGL also contains a GLX > implementation so it links against Xlib. This will create a link-time > dependency on Xlib. However, since your application will not be making any > GLX calls, those code-paths will never get exercised and it will gave no > runtime dependency on having an X server. Really, this is a packaging > problem far more than it is a programming problem. > Oh... Sorry for the noise, then. I will look at it again, and reply with my results later. I suspect I didn't load some function with eglGetProcAddress(). If, as mentioned in the slides, libGL exposes 1.4, it could well be the problem.
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