On 27.6.2014 20:08, Kalrish Bäakjen wrote:
Hello,
I am working on a project that uses EGL and defers drawing to render
modules. To maintain compatibility with Wayland and avoid being tied to
X, I have chosen OpenGL ES 3. As it is difficult for me to find
information about this API, I would rather use its desktop counterpart;
however, as said, this would make it impossible to run my application on
Wayland.
What is the status of OpenGL on Wayland? Are there any plans on
emancipating it from GLX?
Thank you, and, please, forgive me if this message does not correspond
to these lists. Regards,
Kalrish
You can request OpenGL context through EGL. libGL is a GLX
implementation and thus requires X to display stuff.
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