On Fri, 21 Sep 2012 12:21:47 +0200 JS <[email protected]> wrote: > On Fri, Sep 21, 2012 at 10:36 AM, Jørgen Lind <[email protected]> wrote: > > You can rasterize a glyph with freetype, then you can depending on the > > surface you want to draw into either upload your glyph into some > > texture glyph cache and then "blit" the texture into some gl surface, > > or if your working on a main memory surface, you can use some "raster > > painter" abstraction and blend the rasterized glyph into that surface. > > I suppose pixman has such an abstraction, and QPaintEngine also has > > such an abstraction.
> Does it provide same performance as XRender? At least it does not require any protocol encoding/decoding or process context switches, so it has potential to be at least as fast. Thanks, pq _______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
