On Fri, Sep 21, 2012 at 12:21 PM, JS <[email protected]> wrote: > On Fri, Sep 21, 2012 at 10:36 AM, Jørgen Lind <[email protected]> wrote: >> You can rasterize a glyph with freetype, then you can depending on the >> surface you want to draw into either upload your glyph into some >> texture glyph cache and then "blit" the texture into some gl surface, >> or if your working on a main memory surface, you can use some "raster >> painter" abstraction and blend the rasterized glyph into that surface. >> I suppose pixman has such an abstraction, and QPaintEngine also has >> such an abstraction. > Does it provide same performance as XRender?
Every rendering API you can use to implement XRender you can now use in your wayland client. There is really no restriction except someone has to implement it. So the performance is basically the same. Regards David _______________________________________________ wayland-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/wayland-devel
