On Fri, Sep 21, 2012 at 10:36 AM, Jørgen Lind <[email protected]> wrote:
> You can rasterize a glyph with freetype, then you can depending on the
> surface you want to draw into either upload your glyph into some
> texture glyph cache and then "blit" the texture into some gl surface,
> or if your working on a main memory surface, you can use some "raster
> painter" abstraction and blend the rasterized glyph into that surface.
> I suppose pixman has such an abstraction, and QPaintEngine also has
> such an abstraction.
Does it provide same performance as XRender?
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