Alexander Wagner a écrit :
> But I still don't understand. If you centralise it in CE
> code and TCL is as portable as you always stress it, why on
> earth isn't this common code for scid? It should then be the
> same for both versions, not?
>
Hi,
As I already said there are differences that are no
Good Morning!
>> > Even when scidpocket runs on Linux, I have to check on
>> > which OS I am in order to have all Tcl code work.
>>
>> Just for my understanding: you mean you run sicd on a pocket
>> PC (some ARM machine), but this ARM runs on Linux, not on
>> WinCE? Just asking out of curi
Selon Alexander Wagner <[EMAIL PROTECTED]>:
> > Even when scidpocket runs on Linux, I have to check on
> > which OS I am in order to have all Tcl code work.
>
> Just for my understanding: you mean you run sicd on a pocket
> PC (some ARM machine), but this ARM runs on Linux, not on
> WinCE? Just
pgeorges schrieb:
Hi!
>> To me it looks as if you are coding scid pocket entirely
>> diffrent then the real thing. Isn't it possible to have
>> it on a common code basis?
> It is very hard to do so. All C/C++ code is common
> (through #defines), but Tcl mixes model data and user
> interface
Alexander Wagner a écrit :
> > All those inputs are handled by separate procedures
> > (present in different files). In each of these procedures
> > it is necessary to send the new board position to a
> > currently analysing engine. It certainly would be nice to
> > gather all these in one place. I
Hi!
>> > - when the board sends a move, it should also be sent to FICS, if
>> > connected AND playing a game;
>>
>> Right. I admit that I do not want to recode all interfaces
>> to engines and other transports. Probably there's also some
>> redesign of the gameplay part necessary?
>
> A
Alexander Wagner <[EMAIL PROTECTED]> writes:
> Marcin Kasperski schrieb:
>
> Hi!
>
> >> Hi Alexander, I added a "silence" checkbox.
> >
> > See my earlier post, this is really bad name.
>
> How'd you name it?
I'd set both those variables to 0 on login without adding any buttons.
But if you re
pgeorges schrieb:
Good morning!
>> Good Morning!
>>
>> > I stopped for a while working on FICS because I received
>> > my Novag Citrine.
>>
>> :)
>>
>> I consider FICS something that has now some basic
>> functionality but could be extended by others/later on.
>> Maybe I'll also have
Marcin Kasperski a écrit :
>> Hi Alexander, I added a "silence" checkbox.
>>
>
> See my earlier post, this is really bad name.
>
Of course this needs to be polished, as FICS support in general.
>
>> But I still have to find a
>> good way to get game proposals and display them to the us
Alexander Wagner a écrit :
> Good Morning!
>
> > I stopped for a while working on FICS because I received
> > my Novag Citrine.
>
> :)
>
> I consider FICS something that has now some basic
> functionality but could be extended by others/later on.
> Maybe I'll also have a look into it but right no
Marcin Kasperski schrieb:
Hi!
>> Hi Alexander, I added a "silence" checkbox.
>
> See my earlier post, this is really bad name.
How'd you name it?
>> But I still have to find a
>> good way to get game proposals and display them to the user, and "set
>> seek 0" trashes the offerings.
>
>
> Hi Alexander, I added a "silence" checkbox.
See my earlier post, this is really bad name.
> But I still have to find a
> good way to get game proposals and display them to the user, and "set
> seek 0" trashes the offerings.
Either set seek 1 and parse those lines out, or issue "sought" from
Good Morning!
> I stopped for a while working on FICS because I received
> my Novag Citrine.
:)
I consider FICS something that has now some basic
functionality but could be extended by others/later on.
Maybe I'll also have a look into it but right now I'm
working on DGT.
> Right now I can e
Alexander Wagner a écrit :
> pgeorges wrote:
>
> Hi!
>
> >> For observing games receiving of seeks and game infos is
> >> not that desirable IMHO, especially if one wants to see
> >> the whispers and kibitzes within the output. A better way
> >> to deal with this would probably be to gag seeks
pgeorges wrote:
Hi!
>> For observing games receiving of seeks and game infos is
>> not that desirable IMHO, especially if one wants to see
>> the whispers and kibitzes within the output. A better way
>> to deal with this would probably be to gag seeks from the
>> output window.
>>
> I adde
Alexander Wagner a écrit :
> Hi!
>
> Playing arround with scids FICS interface for observing
> games I found that it would be pretty usefull to add
> something like
>
> button $w.bottom.right.silence -text "Silence" \
>-command { ::fics::writechan "set gin 0"
> ::fics
> button $w.bottom.right.silence -text "Silence" \
>-command { ::fics::writechan "set gin 0"
> ::fics::writechan "set seek 0" }
> grid $w.bottom.right.silence -column 1 -row 1 -sticky ew
>
> to the connect method. It just switches off game information
> (begin/en
Hi!
Playing arround with scids FICS interface for observing
games I found that it would be pretty usefull to add
something like
button $w.bottom.right.silence -text "Silence" \
-command { ::fics::writechan "set gin 0"
::fics::writechan "set seek 0" }
grid $w.bot
> For cheating : one can use books and engines while playing on
> internet ... should I prevent it when any other program to cheat can
> be used in parallel ? Moreover other helps should also be turned
> off, like opening a database, tree windows, etc. making such locks
> difficult to set up. So I
Hi!
> For clocks : I was happy to achieve the design of an
> analog clock, and I also noticed it is not the most
> readable one !
As hires graphics can be used analog clocks would have to be
a lot larger I fear. So I'd vote for a digital one.
> So on Pocket I made a digital one ! One more t
pgeorges schrieb:
Hi!
>> IMHO you'll have to use the binary timeseal as a proxy. So
>> at this point my typical question would be: Why not just use
>> it and interface with it.
>>
> That is how Timeseal is supposed to work, as a proxy but I could not
> find one for Pocket PC ... I usually pla
Claus Behl a écrit :
> Hi
>
> i played my first games with scid. It was fun, but i think a digital
> clock would be easier to read. I had problems estimating my remaining time.
>
> To have an analysis engine while observing a game is very useful. But it
> shouldnt be possible to use it while actu
Hi
i played my first games with scid. It was fun, but i think a digital
clock would be easier to read. I had problems estimating my remaining time.
To have an analysis engine while observing a game is very useful. But it
shouldnt be possible to use it while actually playing a game.
Thank you
Alexander Wagner a écrit :
> > So if anyone has contact about this feature (Timeseal), I
> > am interested.
>
> IMHO you'll have to use the binary timeseal as a proxy. So
> at this point my typical question would be: Why not just use
> it and interface with it.
>
That is how Timeseal is suppos
On Thu, 03 Jan 2008 07:50:27 +0100
Alexander Wagner <[EMAIL PROTECTED]> wrote:
> - Observing multiple games Or: how to fetch a "life"
>tournament relayed via the server could also be of some
>interest.
That one would be great!
Detlef
--
Wisely, and slow. They stumble that run fast. - S
Marcin Kasperski a écrit :
>> I found no easy way to do this. FICS is an human readable protocol,
>> not easily parsed. If I asked for the moves from the beginning I
>> don't know when I will read them on the socket, I am not sure some
>> other info will not slip in between, and I don't know when m
> I found no easy way to do this. FICS is an human readable protocol,
> not easily parsed. If I asked for the moves from the beginning I
> don't know when I will read them on the socket, I am not sure some
> other info will not slip in between, and I don't know when moves
> list will be complete.
pgeorges schrieb:
Hi!
>> - Find opponent: did you try that on some peak hour of fics?
>> Say something like 9:00 pm CET? IMHO the buttonlist is not
>> that useable there. Maybe a list like the "game list"
>> woul be more suitable?
> Yes, it is not good. Jin or Babaschess are far better
Alexander Wagner a écrit :
> Frankly I admit to be "old fashioned" using cvs for years
> now I'd also favour it. And it comes with a slight
> advantage: I can use it at home via a 56k mobile phone dial
> up connection... (svn is no fun there, the co is to big for
> all this db-stuff associated with
Alexander Wagner a écrit :
> pgeorges schrieb:
>
> Good Morning!
>
> > I added the possibility to play on internet with Scid
> > (freechess.org aka FICS).
>
> Just checked out that one and it looks quite good already.
> Still some suggestions:
>
> - Find opponent: did you try that on some peak hour
pgeorges schrieb:
Good Morning!
> I added the possibility to play on internet with Scid
> (freechess.org aka FICS).
Just checked out that one and it looks quite good already.
Still some suggestions:
- Find opponent: did you try that on some peak hour of fics?
Say something like 9:00 pm CET
pgeorges schrieb:
Good Morning!
>>> Currently I don't use CVS. I'd prefer someone else setup
>>> one, or preferably ask Sourceforge for CVS access to
>>> Scid at SF.
>>>
>> CVS is on a path down now, distributed VC-s's are sexy
>> nowadays ;-)
>>
>> Being more serious, I have good experie
Marcin Kasperski a écrit :
>> Currently I don't use CVS. I'd prefer someone else setup one, or
>> preferably ask Sourceforge for CVS access to Scid at SF.
>>
>
> CVS is on a path down now, distributed VC-s's are sexy nowadays ;-)
>
> Being more serious, I have good experience with Mercurial (
> Currently I don't use CVS. I'd prefer someone else setup one, or
> preferably ask Sourceforge for CVS access to Scid at SF.
CVS is on a path down now, distributed VC-s's are sexy nowadays ;-)
Being more serious, I have good experience with Mercurial (well, I am
even using it to track scid deve
Alexander Wagner a écrit :
> pgeorges schrieb:
>
> Hi!
>
>
>> I added the possibility to play on internet with Scid (freechess.org aka
>> FICS).
>>
>
> A general question: is there a way to access your code? Wouldn't some
> repository (cvs) a good idea? Probably sf?
>
> Is there a way to
pgeorges schrieb:
Hi!
> I added the possibility to play on internet with Scid (freechess.org aka
> FICS).
A general question: is there a way to access your code? Wouldn't some
repository (cvs) a good idea? Probably sf?
Is there a way to access your code? I'd also like to check in mine for
th
> But the question is : do this belong to Scid ?
Well, it certainly does not harm.
> - there are several applications to play on internet, so we don't
> need one more;
Depends where. On Mac OS/X there are not that many good FICS clients,
for example.
> - if Scid works with site A, use
Hi,
I added the possibility to play on internet with Scid (freechess.org aka
FICS).
I did this because I wanted to code it on Scid before porting it to
Pocket PC (making debugging easier).
But the question is : do this belong to Scid ? This makes sense as it is
in the menu Tools->Training, but
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