Hi,
Is in cvs since yestereve. A '!?' nag mark is added for each
move in the game that is stronger than the engine-anticipated
best move; that is, respecting the delta from the informant values.
The (less optimal) engine variation is added in best-move-annotation only.
Cheers,
Joost.
-Oors
From: Pascal Georges [mailto:pascal.georg...@free.fr]
Sent: Wed 17-11-2010 13:06
Hi,
>> 2010/11/17 Joost 't Hart :
>> Decided to remove the annotator string completely and let the engine
>> run up to the move number specified.
>
> Do you mean the "Annotator opBlunder" one ?
Yes.
> If so it sho
From: Alexander Wagner [mailto:a.wag...@physik.uni-wuerzburg.de]
Sent: Tue 16-11-2010 15:55
Hi,
> On 11/16/10 12:40, joost.t.h...@planet.nl wrote:
>
> Hi!
>
>>> Also, in my opinion, "engine reports blunder" is too long and
>>> inaccurate (can you call blunder a difference of +0.1
>>> in evalua
From: Ville Hakulinen [mailto:ville.hakuli...@iki.fi]
Sent: Tue 16-11-2010 13:40
Hi,
> Hi all,
>
> Currently I'm using Scid's training feature to collect lines
> to a repertoire database and this works fine, but it would
> be nice to be able to easily get the most common line that's
> not covere
Van: J. Wesley Cleveland [mailto:j.wesley.clevel...@gmail.com]
Verzonden: di 16-11-2010 04:47
Hi,
> From: Alexander Wagner
>>
>> On 11/15/10 00:11, Joost 't Hart wrote:
>>
>> Hi!
>>
>> >> 3. Capture the output from stderr also. Stockfish writes to stderr on
>> >> an error exit, but the message
Van: Fulvio [mailto:f...@libero.it]
Verzonden: di 16-11-2010 09:26
Hi,
> Joost 't Hart wrote:
>
>> If you do not enable short annotations, the engine will present
>> variations with
>> - it's name
>> - a score tag (with UCI engines, I replaced the bogus 327.xy value with
>> Mx (or M-x) as is d
Van: Alexander Wagner [mailto:a.wag...@physik.uni-wuerzburg.de]
Verzonden: ma 15-11-2010 12:14
> On 11/15/10 11:38, Steven wrote:
>
> Hi!
>
It might need some more testing, but seems ok for me.
>>>
>>> I gave it a try. Some points I found.
>> ...
>>
>> How's this go ?
>
> This looks good to
> Hmmm... I'm the owner of the Sourceforge Phalanx project now :>
> So it'd be good to work together and centralise any phalanx
> changes there.
Sure! But I have no idea to what extent phalanx-scid
has started deviating from phalanx, and for what good (probably
some stuff for scid's tactical game
Hi,
> I am a packager of scid for Fedora. I put scid.js and scid.css files
> to /usr/share/scid/html/ directory. I thought that scid intentionally
> created only html file with the game without css, js and bitmap files,
> because it is natural to have only one copy of these files per site.
Yes th
Hi!
They are in brackets because they are NOT in the database.
The Elo values that scid produces come from the games and from the games only.
If you import a game (e.g. pgn) that has no Elo attributes, it will also be
without Elo value in your database.
Scid tries to be smart and provides a
Understood,
I will take some time this week to sort this out myself.
Joost.
Van: pascal.t...@gmail.com namens Pascal Georges
Verzonden: wo 06-mei-09 09:59
Aan: joost.t.h...@planet.nl
CC: Scid Users List
Onderwerp: Re : [Scid-users] Modality problem progress ba
Thanks.
Van: pascal.t...@gmail.com namens Pascal Georges
Verzonden: wo 06-mei-09 09:56
Aan: joost.t.h...@planet.nl
CC: Scid Users List
Onderwerp: Re : [Scid-users] Cursor keys in the name editor
2009/5/5, Joost 't Hart :
> Hi,
>
> [CVS - Linux]
>
> When you use
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