From: Pascal Georges [mailto:pascal.georg...@free.fr]
Sent: Wed 17-11-2010 13:06

Hi,

>> 2010/11/17 Joost 't Hart <joost.t.h...@planet.nl>:
>> Decided to remove the annotator string completely and let the engine
>> run up to the move number specified.
>
> Do you mean the "Annotator opBlunder" one ?
 
Yes.

> If so it should remain in place as it is useful for some people (like
> me).
 
Fair enough, and thanks for getting involved.
 
But please be invited to dig a little deeper than this...
 
Can you explain the desired behaviour? I recently fixed the operation
that adds an annotator tag, as it used to destroy everything that was
already in the game's extra-tags section.
 
The code that adds the opBlunder annotator tag is activated every move,
as soon as "book" is left. This means that a complete poem of tags
is added, depending on how deep the opening search goes. It also means
that since the fix the poem can actually be read :-) .
 
Should not be, right, or should it?
 
Which tag is the one you're looking for? The first one, after we go out
of book, or the final one, at the end of the opening search?
 
I guess, so far you were used to seeing only the last one?
On the other hand, only the first tag can possibly be meaningful, since
once out of book we do not return anyway...
 
Does opBlunder refer to some untranslated string? Or is this "the name
of the annotator"?
 
What does the color in the annotator tag tell you? My impression was
that the implementation might be wrong, in that if it is Black to go
out of book first, "white" is added to the tag at that moment.
 
Finally: Do you expect the opBlunder tag to replace the default engine
annotator tag (suppose the user checks that annotation option as well),
or do you expect them both (in a comma-separated list)?
 
Cheers,
Joost.

>
> Pascal

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