From: Alexander Wagner [mailto:a.wag...@physik.uni-wuerzburg.de]
Sent: Tue 16-11-2010 15:55
Hi,
> On 11/16/10 12:40, joost.t.h...@planet.nl wrote:
>
> Hi!
>
>>> Also, in my opinion, "engine reports blunder" is too long and
>>> inaccurate (can you call blunder a difference of +0.1
>>> in evaluation?).
>>
>> I do very much agree (and called this "verbose crap") ;-)
>
> A pretty good interface for a blunder check is IMHO the score
> graph. However, it requires to have scores for all moves to
> draw the line correctly. That was the very reason why once
> suggested to have the possiblity to annotate only the scores,
> no lines at all. (Especially if you have quite some analysis
> in a game already it can get pretty complex if you add all
> lines just to notice that you blundered away your win on move
> 36 while all others where more or less ok.)
No problem to add this option.
Enabling it would mean: Add just score if the move is not
annotated otherwise. So enabling the filter, put the threshold
at "crazy" and enabling this option would guarantee
score-annotation-only for all moves (note, not even NAGs will
show up in this case).
>
>> Certainly the blunder annotation should be seen as a filter,
>> in that it only annotates the particular moments in the game.
>> How "particular," depends on the threshold setting by the user
>> (but also on the scoring policy of the engine in use, some are
>> more pathetic than others).
>> My preference would be to remove the blunder remark from the
>> implementation entirely.
>
> As I can't search for text in PGN right now a textual mark is
> probably not good thing here, indeed. But as just said scoring
> each move might help the user while adding minimal information.
>
>>>
>>> Finally, if you can, the max time of 300 seconds should be
>>> changed to 999.
>>
>> Alexander can you arrange this? I do not feel very comfortable
>> in the UI arena.
>
> I'll try.
Thanks, I may want to come back to you on the other annotation
config UI stuff, once we feel this discussion is sufficiently
stabilized.
I am still wondering about the closing question in my posting...
Cheers,
Joost.
> cu
> Alexander
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