On Tue, Oct 2, 2012 at 6:38 AM, Martin Gräßlin wrote:
> I hope you realize that the discussion about screenshots is quite some
> bikeshedding at the moment as
haha, well i'm just making sure that this is known really, so that we
think about it as we go. it may be bikeshedding, but it's also good
On Tuesday, October 2, 2012 12:38:11 Martin Gräßlin wrote:
> should at least try to make that possible and not kill that before we
> even start with going to Wayland, can we?
yes, i agree.
my concern is that we may be tempted to answer too many questions with "put it
in the window manager" in spi
Am 02.10.2012 11:26, schrieb Marco Martin:
On Tuesday 02 October 2012, Martin Klapetek wrote:
On Tue, Oct 2, 2012 at 1:57 AM, Shaun Reich wrote:
> would this stuff be now broken and useless because of us? how
would it
> get fixed? kind of afraid of the "oh, well it's broken on kde
because
On Tuesday 02 October 2012, Martin Klapetek wrote:
> On Tue, Oct 2, 2012 at 1:57 AM, Shaun Reich wrote:
>
>
>
> > would this stuff be now broken and useless because of us? how would it
> > get fixed? kind of afraid of the "oh, well it's broken on kde because
> > they broke our app". or would th
On Tue, Oct 2, 2012 at 1:57 AM, Shaun Reich wrote:
> would this stuff be now broken and useless because of us? how would it
> get fixed? kind of afraid of the "oh, well it's broken on kde because
> they broke our app". or would they require the Cancel/Allow idea of
> yours?
>
Well if that's a
Hello,
what about making this "screenshot access" configurable (probably from KWin
configuration). You could have a choice to:
- Allow making screenshots without asking the user for permission
- Allow making screenshots with asking the user for permission (that
annoying popup allow/deny)
- Deny ma
On Mon, Oct 1, 2012 at 11:57 AM, Martin Gräßlin wrote:
> On Monday 01 October 2012 15:51:20 Aaron J. Seigo wrote:
>> On Monday, October 1, 2012 15:15:23 Martin Gräßlin wrote:
>> > Am 01.10.2012 14:46, schrieb Aaron J. Seigo:
>> > > the GL texture would be generated and updated by the window manage
On Monday, October 1, 2012 19:36:34 Fredrik Höglund wrote:
> Plasma can then texture directly from the pixmap if it uses OpenGL,
right.
i don't devel on win/mac and haven't for years now, but fwiu, the exact
mechanism to do this is platform specific. still, it works rather well on all
platforms s
On Monday 01 October 2012 19:36:34 Fredrik Höglund wrote:
> On Monday 01 October 2012, Martin Gräßlin wrote:
> > On Monday 01 October 2012 15:34:54 Aaron J. Seigo wrote:
> > > On Monday, October 1, 2012 15:15:23 Martin Gräßlin wrote:
> > > > Am 01.10.2012 14:46, schrieb Aaron J. Seigo:
> > > > > th
On Monday 01 October 2012, Martin Gräßlin wrote:
> On Monday 01 October 2012 15:34:54 Aaron J. Seigo wrote:
> > On Monday, October 1, 2012 15:15:23 Martin Gräßlin wrote:
> > > Am 01.10.2012 14:46, schrieb Aaron J. Seigo:
> > > > the GL texture would be generated and updated by the window manager
>
On Monday 01 October 2012 15:34:54 Aaron J. Seigo wrote:
> On Monday, October 1, 2012 15:15:23 Martin Gräßlin wrote:
> > Am 01.10.2012 14:46, schrieb Aaron J. Seigo:
> > > the GL texture would be generated and updated by the window manager
> > > but used b
> > > other applications (e.g.the desktop
On Monday 01 October 2012 15:51:20 Aaron J. Seigo wrote:
> On Monday, October 1, 2012 15:15:23 Martin Gräßlin wrote:
> > Am 01.10.2012 14:46, schrieb Aaron J. Seigo:
> > > the GL texture would be generated and updated by the window manager
> > > but used b
> > > other applications (e.g.the desktop
On Monday, October 1, 2012 15:15:23 Martin Gräßlin wrote:
> Am 01.10.2012 14:46, schrieb Aaron J. Seigo:
> > the GL texture would be generated and updated by the window manager
> > but used b
> > other applications (e.g.the desktop shell). how to address such
> > textures is
> > platform specific (
On Monday, October 1, 2012 15:15:23 Martin Gräßlin wrote:
> Am 01.10.2012 14:46, schrieb Aaron J. Seigo:
> > the GL texture would be generated and updated by the window manager
> > but used b
> > other applications (e.g.the desktop shell). how to address such
> > textures is
> > platform specific (
Am 01.10.2012 14:46, schrieb Aaron J. Seigo:
the GL texture would be generated and updated by the window manager
but used b
other applications (e.g.the desktop shell). how to address such
textures is
platform specific (windows, mac, x11, etc) but it is a broadly
available
functionality and one
On Monday 01 October 2012, Aaron J. Seigo wrote:
> the GL texture would be generated and updated by the window manager but
> used b other applications (e.g.the desktop shell). how to address such
> textures is platform specific (windows, mac, x11, etc) but it is a broadly
> available functionality
On Monday, October 1, 2012 13:56:53 Marco Martin wrote:
> On Sunday 30 September 2012, Martin Gräßlin wrote:
> > On Wednesday 26 September 2012 16:16:23 Sebastian Kügler wrote:
> > > On Wednesday, September 26, 2012 15:35:26 Marco Martin wrote:
> > > > comments?
> > >
> > > Sounds straightforward t
On Sunday 30 September 2012, Martin Gräßlin wrote:
> On Wednesday 26 September 2012 16:16:23 Sebastian Kügler wrote:
> > On Wednesday, September 26, 2012 15:35:26 Marco Martin wrote:
> > > comments?
> >
> > Sounds straightforward to do. Do we need WM support for the placement?
>
> I would like to
On Wednesday 26 September 2012 16:16:23 Sebastian Kügler wrote:
> On Wednesday, September 26, 2012 15:35:26 Marco Martin wrote:
> > comments?
>
> Sounds straightforward to do. Do we need WM support for the placement?
I would like to try moving the complete tooltip into the WM. I'm very unhappy
with
On Wednesday, September 26, 2012 17:10:49 Marco Martin wrote:
> On Wed, Sep 26, 2012 at 4:16 PM, Sebastian Kügler wrote:
> > On Wednesday, September 26, 2012 15:35:26 Marco Martin wrote:
> >> comments?
> >
> > Sounds straightforward to do. Do we need WM support for the placement?
>
> only thing it
On Wed, Sep 26, 2012 at 4:16 PM, Sebastian Kügler wrote:
> On Wednesday, September 26, 2012 15:35:26 Marco Martin wrote:
>> comments?
>
> Sounds straightforward to do. Do we need WM support for the placement?
only thing it would need an access to the good old corona
popupPosition function, so tha
On Wednesday, September 26, 2012 15:35:26 Marco Martin wrote:
> comments?
Sounds straightforward to do. Do we need WM support for the placement?
--
sebas
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Hi all,
looking at how to port various things, i seen that everything
concerning tooltips is pretty much self contained.
also, all it needs is a pedestrian api porting from QGraphicsWidgets
to whatever new (even just qobject, or qgraphicsobject before,
qquickitem after qml2 porting)
what struck to
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