On Monday 01 October 2012, Aaron J. Seigo wrote:
> the GL texture would be generated and updated by the window manager but
> used b other applications (e.g.the desktop shell). how to address such
> textures is platform specific (windows, mac, x11, etc) but it is a broadly
> available functionality and one _we_ only need to care about on a very
> select # of platforms.

basically would mean that the wm composes a final texture for a window (iirc 
at the moment it's several textures composed only at the last rendering step?)

then share those (maybe even already scaled down a bit?)

-- 
Marco Martin
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