Am 01.10.2012 14:46, schrieb Aaron J. Seigo:
the GL texture would be generated and updated by the window manager
but used b
other applications (e.g.the desktop shell). how to address such textures is platform specific (windows, mac, x11, etc) but it is a broadly available functionality and one _we_ only need to care about on a very select # of
platforms.
sharing OpenGL textures for the windows is an absolute no-go from the security point of view in Wayland. See also http://community.kde.org/KWin/Wayland_Development with some notes about security I did during XDC.
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