Am 01.10.2012 14:46, schrieb Aaron J. Seigo:
the GL texture would be generated and updated by the window manager
but used b
other applications (e.g.the desktop shell). how to address such
textures is
platform specific (windows, mac, x11, etc) but it is a broadly
available
functionality and one _we_ only need to care about on a very select #
of
platforms.
sharing OpenGL textures for the windows is an absolute no-go from the
security point of view in Wayland. See also
http://community.kde.org/KWin/Wayland_Development with some notes about
security I did during XDC.
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