On Thu, May 24, 2018 at 4:32 PM, Ian Romanick wrote:
> On 05/23/2018 01:58 PM, Marek Olšák wrote:
> > Hi,
> >
> > This advances GL compatibility support a little bit. Geometry and
> > tessellation shaders should work if you don't combine them with
> > non-GLSL stages. All GLSL legacy variables sh
On 05/23/2018 01:58 PM, Marek Olšák wrote:
> Hi,
>
> This advances GL compatibility support a little bit. Geometry and
> tessellation shaders should work if you don't combine them with
> non-GLSL stages. All GLSL legacy variables should work.
What is the plan for mixing geometry shaders with fixe
All looks good to me :) Series:
Reviewed-by: Timothy Arceri
On 24/05/18 06:58, Marek Olšák wrote:
Hi,
This advances GL compatibility support a little bit. Geometry and
tessellation shaders should work if you don't combine them with
non-GLSL stages. All GLSL legacy variables should work.
All
Hi,
This advances GL compatibility support a little bit. Geometry and
tessellation shaders should work if you don't combine them with
non-GLSL stages. All GLSL legacy variables should work.
All GL compatibility piglit tests for geometry shaders pass on
radeonsi. (we have a lot of compiler tests a