Re: [Mesa-dev] [PATCH 0/8] GL compatibility: Basic GS and tessellation enablement

2018-05-24 Thread Marek Olšák
On Thu, May 24, 2018 at 4:32 PM, Ian Romanick wrote: > On 05/23/2018 01:58 PM, Marek Olšák wrote: > > Hi, > > > > This advances GL compatibility support a little bit. Geometry and > > tessellation shaders should work if you don't combine them with > > non-GLSL stages. All GLSL legacy variables sh

Re: [Mesa-dev] [PATCH 0/8] GL compatibility: Basic GS and tessellation enablement

2018-05-24 Thread Ian Romanick
On 05/23/2018 01:58 PM, Marek Olšák wrote: > Hi, > > This advances GL compatibility support a little bit. Geometry and > tessellation shaders should work if you don't combine them with > non-GLSL stages. All GLSL legacy variables should work. What is the plan for mixing geometry shaders with fixe

Re: [Mesa-dev] [PATCH 0/8] GL compatibility: Basic GS and tessellation enablement

2018-05-24 Thread Timothy Arceri
All looks good to me :) Series: Reviewed-by: Timothy Arceri On 24/05/18 06:58, Marek Olšák wrote: Hi, This advances GL compatibility support a little bit. Geometry and tessellation shaders should work if you don't combine them with non-GLSL stages. All GLSL legacy variables should work. All

[Mesa-dev] [PATCH 0/8] GL compatibility: Basic GS and tessellation enablement

2018-05-23 Thread Marek Olšák
Hi, This advances GL compatibility support a little bit. Geometry and tessellation shaders should work if you don't combine them with non-GLSL stages. All GLSL legacy variables should work. All GL compatibility piglit tests for geometry shaders pass on radeonsi. (we have a lot of compiler tests a