On Thu, May 24, 2018 at 4:32 PM, Ian Romanick <[email protected]> wrote:
> On 05/23/2018 01:58 PM, Marek Olšák wrote: > > Hi, > > > > This advances GL compatibility support a little bit. Geometry and > > tessellation shaders should work if you don't combine them with > > non-GLSL stages. All GLSL legacy variables should work. > > What is the plan for mixing geometry shaders with fixed-function? > The plan is to implement it. GL Compatibility going to be implemented incrementally. Marek
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