All looks good to me :) Series: Reviewed-by: Timothy Arceri <[email protected]>
On 24/05/18 06:58, Marek Olšák wrote:
Hi, This advances GL compatibility support a little bit. Geometry and tessellation shaders should work if you don't combine them with non-GLSL stages. All GLSL legacy variables should work. All GL compatibility piglit tests for geometry shaders pass on radeonsi. (we have a lot of compiler tests and a bunch of execution tests, but we are missing a lot too) I track all missing changes and missing piglit tests in a separate document that I can share on request. Please review. Thanks, Marek _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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