On 05/23/2018 01:58 PM, Marek Olšák wrote: > Hi, > > This advances GL compatibility support a little bit. Geometry and > tessellation shaders should work if you don't combine them with > non-GLSL stages. All GLSL legacy variables should work.
What is the plan for mixing geometry shaders with fixed-function? > All GL compatibility piglit tests for geometry shaders pass on > radeonsi. (we have a lot of compiler tests and a bunch of execution > tests, but we are missing a lot too) > > I track all missing changes and missing piglit tests in a separate > document that I can share on request. > > Please review. > > Thanks, > Marek > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
