On 05/23/2018 01:58 PM, Marek Olšák wrote:
> Hi,
> 
> This advances GL compatibility support a little bit. Geometry and
> tessellation shaders should work if you don't combine them with
> non-GLSL stages. All GLSL legacy variables should work.

What is the plan for mixing geometry shaders with fixed-function?

> All GL compatibility piglit tests for geometry shaders pass on
> radeonsi. (we have a lot of compiler tests and a bunch of execution
> tests, but we are missing a lot too)
> 
> I track all missing changes and missing piglit tests in a separate
> document that I can share on request.
> 
> Please review.
> 
> Thanks,
> Marek
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