We believe this more an issue for our users (app developers), than for us - we
can distribute it, but its use is patent protected, though with many free use
exceptions. Each app developer needs to resolve if they can and want to use
the patented codecs or not. So we haven't tried resolving it be
All,
Did the licensing issue for MP4 get resolved with Qt 5.5 or do I still
need to build from source?
Thanks,
Roland
--
Roland Hughes, President
Logikal Solutions
http://www.theminimumyouneedtoknow.com
http://www.infiniteexposure.net
http://www.johnsmith-book.com
http://www.logikalblog.com
On 14.12.2015 16:18, Duane wrote:
We're moving our apps from Qt4.8 to Qt 5.5. There seems to be an issue with
fonts and font rendering. Our targets are Windows Xp/7 and TinyCore Linux 5.
For a sample test on Linux, I built a simple hello world app on both Qt4 and
Qt5 with basically a new Qt
#ifdef QT_DEBUG // Fix iOS Clang warning "Code will never be executed"
qDebug() << "TapAndHoldGesture: " << tapAndHold->state();
#endif
Is there an easier way to hide this from the iOS compiler without turning off
CLANG_WARN_UNREACHABLE_CODE ?
Q_CLANG_WARN_UNREACHABLE_CODE.name = CLANG_WA
Perfect.
Thanks,
Harald
On Dec 14, 2015 9:17 PM, "Sean Harmer" wrote:
> Hi,
>
> that's pretty much exactly what the implementation of Scene3D does:
>
> http://code.qt.io/cgit/qt/qt3d.git/tree/src/quick3d/imports/scene3d
>
> Cheers,
>
> Sean
>
> On 14/12/2015 20:06, Harald Vistnes wrote:
>
> Hi,
Hi,
that's pretty much exactly what the implementation of Scene3D does:
http://code.qt.io/cgit/qt/qt3d.git/tree/src/quick3d/imports/scene3d
Cheers,
Sean
On 14/12/2015 20:06, Harald Vistnes wrote:
Hi,
I'm trying to do offscreen rendering with Qt3D, but I have not figured
out how to do it ye
Hi,
I'm trying to do offscreen rendering with Qt3D, but I have not figured out
how to do it yet. I have two use cases for this. One is to render a single
image in a console application, the other is to have a desktop application
with a 3D window and a button to save the current view in a user spec
Hi,
On Monday 14 Dec 2015 17:36:55 Nye wrote:
> Hello Sean,
> Thanks, that mostly clears things up. Only one additional question:
> How are they normalized, to the window/opengl surface size that I have
> passed to the aspect engine?
It's normalised to the [1,1] based purely upon sensitivity rath
Hello Sean,
Thanks, that mostly clears things up. Only one additional question:
How are they normalized, to the window/opengl surface size that I have
passed to the aspect engine?
Kind regards.
On Mon, Dec 14, 2015 at 3:11 PM, Sean Harmer wrote:
> On Monday 14 Dec 2015 12:30:40 Nye wrote:
> > H
We're moving our apps from Qt4.8 to Qt 5.5. There seems to be an issue
with fonts and font rendering. Our targets are Windows Xp/7 and
TinyCore Linux 5.
For a sample test on Linux, I built a simple hello world app on both Qt4
and Qt5 with basically a new Qt main window and a couple labels.
On Monday 14 Dec 2015 12:30:40 Nye wrote:
> Hello,
> I understood (by trial and error) that in the axisValueChanged signal I get
> a relative offset. I incorrectly assumed it was an absolute value. Is it
> scaled or bound somehow, in example to the screen resolution, or is the
> value absolute (I'm
Hello,
I understood (by trial and error) that in the axisValueChanged signal I get
a relative offset. I incorrectly assumed it was an absolute value. Is it
scaled or bound somehow, in example to the screen resolution, or is the
value absolute (I'm using it with a mouse device)? Additionally, I'd li
On Fri, 11 Dec 2015 19:30:40 -0600
Mike Chinander wrote:
> On Dec 11, 2015 2:44 PM, "Michael Vetter"
> wrote:
> >
> > Hello list,
> >
> > I am developing an application which should have a custom file
> > format which in reality will just be a .tar.gz file. In is will be
> > some xml files and i
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