Re: [Interest] QWebEngine MP4 and version 5.5.1

2015-12-14 Thread Allan Sandfeld Jensen
We believe this more an issue for our users (app developers), than for us - we can distribute it, but its use is patent protected, though with many free use exceptions. Each app developer needs to resolve if they can and want to use the patented codecs or not. So we haven't tried resolving it be

[Interest] QWebEngine MP4 and version 5.5.1

2015-12-14 Thread Roland Hughes
All, Did the licensing issue for MP4 get resolved with Qt 5.5 or do I still need to build from source? Thanks, Roland -- Roland Hughes, President Logikal Solutions http://www.theminimumyouneedtoknow.com http://www.infiniteexposure.net http://www.johnsmith-book.com http://www.logikalblog.com

Re: [Interest] Fonts and Qt5

2015-12-14 Thread Frank Mertens
On 14.12.2015 16:18, Duane wrote: We're moving our apps from Qt4.8 to Qt 5.5. There seems to be an issue with fonts and font rendering. Our targets are Windows Xp/7 and TinyCore Linux 5. For a sample test on Linux, I built a simple hello world app on both Qt4 and Qt5 with basically a new Qt

[Interest] How prevent "Code will never be executed" when compiling "qDebug() << enumvar" ?

2015-12-14 Thread Edward Sutton
#ifdef QT_DEBUG // Fix iOS Clang warning "Code will never be executed" qDebug() << "TapAndHoldGesture: " << tapAndHold->state(); #endif Is there an easier way to hide this from the iOS compiler without turning off CLANG_WARN_UNREACHABLE_CODE ? Q_CLANG_WARN_UNREACHABLE_CODE.name = CLANG_WA

Re: [Interest] Qt3D offscreen rendering

2015-12-14 Thread Harald Vistnes
Perfect. Thanks, Harald On Dec 14, 2015 9:17 PM, "Sean Harmer" wrote: > Hi, > > that's pretty much exactly what the implementation of Scene3D does: > > http://code.qt.io/cgit/qt/qt3d.git/tree/src/quick3d/imports/scene3d > > Cheers, > > Sean > > On 14/12/2015 20:06, Harald Vistnes wrote: > > Hi,

Re: [Interest] Qt3D offscreen rendering

2015-12-14 Thread Sean Harmer
Hi, that's pretty much exactly what the implementation of Scene3D does: http://code.qt.io/cgit/qt/qt3d.git/tree/src/quick3d/imports/scene3d Cheers, Sean On 14/12/2015 20:06, Harald Vistnes wrote: Hi, I'm trying to do offscreen rendering with Qt3D, but I have not figured out how to do it ye

[Interest] Qt3D offscreen rendering

2015-12-14 Thread Harald Vistnes
Hi, I'm trying to do offscreen rendering with Qt3D, but I have not figured out how to do it yet. I have two use cases for this. One is to render a single image in a console application, the other is to have a desktop application with a 3D window and a button to save the current view in a user spec

Re: [Interest] [Qt3D] QAxisActionHandler axis value bounds

2015-12-14 Thread Sean Harmer
Hi, On Monday 14 Dec 2015 17:36:55 Nye wrote: > Hello Sean, > Thanks, that mostly clears things up. Only one additional question: > How are they normalized, to the window/opengl surface size that I have > passed to the aspect engine? It's normalised to the [1,1] based purely upon sensitivity rath

Re: [Interest] [Qt3D] QAxisActionHandler axis value bounds

2015-12-14 Thread Nye
Hello Sean, Thanks, that mostly clears things up. Only one additional question: How are they normalized, to the window/opengl surface size that I have passed to the aspect engine? Kind regards. On Mon, Dec 14, 2015 at 3:11 PM, Sean Harmer wrote: > On Monday 14 Dec 2015 12:30:40 Nye wrote: > > H

[Interest] Fonts and Qt5

2015-12-14 Thread Duane
We're moving our apps from Qt4.8 to Qt 5.5. There seems to be an issue with fonts and font rendering. Our targets are Windows Xp/7 and TinyCore Linux 5. For a sample test on Linux, I built a simple hello world app on both Qt4 and Qt5 with basically a new Qt main window and a couple labels.

Re: [Interest] [Qt3D] QAxisActionHandler axis value bounds

2015-12-14 Thread Sean Harmer
On Monday 14 Dec 2015 12:30:40 Nye wrote: > Hello, > I understood (by trial and error) that in the axisValueChanged signal I get > a relative offset. I incorrectly assumed it was an absolute value. Is it > scaled or bound somehow, in example to the screen resolution, or is the > value absolute (I'm

[Interest] [Qt3D] QAxisActionHandler axis value bounds

2015-12-14 Thread Nye
Hello, I understood (by trial and error) that in the axisValueChanged signal I get a relative offset. I incorrectly assumed it was an absolute value. Is it scaled or bound somehow, in example to the screen resolution, or is the value absolute (I'm using it with a mouse device)? Additionally, I'd li

Re: [Interest] zipping with Qt

2015-12-14 Thread Michael Vetter
On Fri, 11 Dec 2015 19:30:40 -0600 Mike Chinander wrote: > On Dec 11, 2015 2:44 PM, "Michael Vetter" > wrote: > > > > Hello list, > > > > I am developing an application which should have a custom file > > format which in reality will just be a .tar.gz file. In is will be > > some xml files and i