Hi,

that's pretty much exactly what the implementation of Scene3D does:

http://code.qt.io/cgit/qt/qt3d.git/tree/src/quick3d/imports/scene3d

Cheers,

Sean

On 14/12/2015 20:06, Harald Vistnes wrote:
Hi,

I'm trying to do offscreen rendering with Qt3D, but I have not figured out how to do it yet. I have two use cases for this. One is to render a single image in a console application, the other is to have a desktop application with a 3D window and a button to save the current view in a user specified resolution.

I'm guessing I should use a subclass of QOffscreenSurface instead of QWindow as the surface, is that right? Or should I pass a custom render target to the render target selector in the frame graph?

But how can I make Qt3D render a single frame, and how can I get the rendered image back? In QOpenGLFrameBufferObject there are toImage() functions, but there are no such functions in Qt3DRender::QRenderTarget. Is there a way to do this, or have this functionality not been implemented yet?

Any hints on how to proceed would be welcome.

Harald


_______________________________________________
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/interest

_______________________________________________
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/interest

Reply via email to