Perfect. Thanks, Harald On Dec 14, 2015 9:17 PM, "Sean Harmer" <s...@theharmers.co.uk> wrote:
> Hi, > > that's pretty much exactly what the implementation of Scene3D does: > > http://code.qt.io/cgit/qt/qt3d.git/tree/src/quick3d/imports/scene3d > > Cheers, > > Sean > > On 14/12/2015 20:06, Harald Vistnes wrote: > > Hi, > > I'm trying to do offscreen rendering with Qt3D, but I have not figured out > how to do it yet. I have two use cases for this. One is to render a single > image in a console application, the other is to have a desktop application > with a 3D window and a button to save the current view in a user specified > resolution. > > I'm guessing I should use a subclass of QOffscreenSurface instead of > QWindow as the surface, is that right? Or should I pass a custom render > target to the render target selector in the frame graph? > > But how can I make Qt3D render a single frame, and how can I get the > rendered image back? In QOpenGLFrameBufferObject there are toImage() > functions, but there are no such functions in Qt3DRender::QRenderTarget. Is > there a way to do this, or have this functionality not been implemented yet? > > Any hints on how to proceed would be welcome. > > Harald > > > _______________________________________________ > Interest mailing > listInterest@qt-project.orghttp://lists.qt-project.org/mailman/listinfo/interest > > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest > >
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