Le 20/01/2013 19:26, Ulrich Hartmann a écrit :
> ok, no problem, I'll wait for version 3.4
>
> Just one question, is there a way (in 3.4's Paint class) to access each
> pixel and get its color value, so that I can export the characters bytes
> as a text-file (.c/ .h) based on the changed image, whe
ok, no problem, I'll wait for version 3.4
Just one question, is there a way (in 3.4's Paint class) to access each
pixel and get its color value, so that I can export the characters bytes
as a text-file (.c/ .h) based on the changed image, when I'm done
drawing my characters/ images?
Uli
Am 20
Le 20/01/2013 16:03, Ulrich Hartmann a écrit :
> ok, I tried to use Paint.ZoomImage but I get an error "unknown symbol in
> class Paint"
>
> The Documentation states gb.qt4 is the class needed and I already have
> gb.qt4 imported/ activated...
>
> I'm using Gambas 3.3.4 on Ubuntu
>
> Uli
>
Oops so
ok, I tried to use Paint.ZoomImage but I get an error "unknown symbol in
class Paint"
The Documentation states gb.qt4 is the class needed and I already have
gb.qt4 imported/ activated...
I'm using Gambas 3.3.4 on Ubuntu
Uli
Am 20.01.2013 15:30, schrieb Ulrich Hartmann:
> Hi Benoît,
>
> thanks
Hi Benoît,
thanks for the tip.
I would then I guess have to create a Image object in the desired size
(32x50 for example) in memory, black and white and use Paint.ZoomImage
to display and edit it?
Uli
Am 20.01.2013 14:22, schrieb Benoît Minisini:
> Le 20/01/2013 14:17, Ulrich Hartmann a écr
On Sun, 20 Jan 2013, Ulrich Hartmann wrote:
> Hi Tobi,
>
> yes this looks pretty much like what I want to do, just that I need
> only pixel on or off and a way to export it as a C code byte array.
>
> I have a first version which allows me to define character size and
> edit the character, but wh
Le 20/01/2013 14:17, Ulrich Hartmann a écrit :
> Hi Tobi,
>
> yes this looks pretty much like what I want to do, just that I need only
> pixel on or off and a way to export it as a C code byte array.
>
> I have a first version which allows me to define character size and edit
> the character, but w
Hi Tobi,
yes this looks pretty much like what I want to do, just that I need only
pixel on or off and a way to export it as a C code byte array.
I have a first version which allows me to define character size and edit
the character, but when I choose character sizes bigger than 20x20
pixels
Hi Caveat,
thanks for the code, this makes it easier for me to understand how I
could solve this in a good way!
Uli
Am 17.01.2013 11:25, schrieb Caveat:
> As a kind of getting started hint (not sure how far you got already),
> I have some code I wrote a while back to draw hex values as binary
Le 17/01/2013 10:18, Ulrich Hartmann a écrit :
> Hi all,
>
> I'm trying to create a class which can draw a pixel-font character on screen
> and would let me edit the pixels (this is for my graphic lcd connected to an
> arduino project). So I started playing around with the Paint class in Gambas3.
On Thu, 17 Jan 2013, Ulrich Hartmann wrote:
> Hi all,
>
> I'm trying to create a class which can draw a pixel-font character on screen
> and would let me edit the pixels (this is for my graphic lcd connected to an
> arduino project). So I started playing around with the Paint class in Gambas3.
>
As a kind of getting started hint (not sure how far you got already), I
have some code I wrote a while back to draw hex values as binary using
little red boxes to represent the 1 bits...in the good old days, you'd
often get custom sprites or characters defined with a bunch of DATA
statements an
Hi all,
I'm trying to create a class which can draw a pixel-font character on screen
and would let me edit the pixels (this is for my graphic lcd connected to an
arduino project). So I started playing around with the Paint class in Gambas3.
So here are my questions:
If I wanted to create my ow
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