On Thu, 17 Jan 2013, Ulrich Hartmann wrote: > Hi all, > > I'm trying to create a class which can draw a pixel-font character on screen > and would let me edit the pixels (this is for my graphic lcd connected to an > arduino project). So I started playing around with the Paint class in Gambas3. > > So here are my questions: > > If I wanted to create my own class in which I would need to draw stuff like > boxes which represent the characters pixels and make them clickable to > activate or deactivate pixels (eg. draw characters), which class would I use > to inherit from (DrawAerea?)? > > Also how would I be able to draw form within my new class when it seems to be > only possible to draw in the _Draw event of the DrawingArea (can I hijack the > _Draw event insde the new class inherited from DrawigArea to do the drawing)? > > I guess what I want is more like my own component to display and edit a pixel > character. > > Tips and help would be highly appreciated! > > Uli
I once wrote a program for a game project at our school to design 8*8 sqpx sprites with a palette of 4 different colours (this system is oriented at Nintendo's GameBoy internal workings). The whole thing is implemented using a CTile class which works on an Image object internally. I attached a screenshot of it. Frankly, it is not really good for fonts, as you can see :-) Is that of the kind you want to write? Regards, Tobi
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