Hi Benoît, thanks for the tip.
I would then I guess have to create a Image object in the desired size (32x50 for example) in memory, black and white and use Paint.ZoomImage to display and edit it? Uli Am 20.01.2013 14:22, schrieb Benoît Minisini: > Le 20/01/2013 14:17, Ulrich Hartmann a écrit : >> Hi Tobi, >> >> yes this looks pretty much like what I want to do, just that I need only >> pixel on or off and a way to export it as a C code byte array. >> >> I have a first version which allows me to define character size and edit >> the character, but when I choose character sizes bigger than 20x20 >> pixels it takes quite a while to initially draw it (editing works fine >> though). >> >> I currently use a picturebox for each pixel representation so I guess it >> takes a while to initialize all those PictureBoxes... >> >> Thanks >> >> Uli >> >> > Use Paint.ZoomImage() method inside a DrawingArea! > ------------------------------------------------------------------------------ Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnmore_123012 _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user