On Mon, 08 Jun 2015, Kevin Fishburne wrote:
> As Fabien pointed out in a subsequent email, it would be nice to have a
> robust game engine class. There's a GAMBAS component, gb.opengl.sge, which
> loads and draws Quake II MD2 files. The author (I forget his name...Tobi,
> Tobias?),
>
No, it was so
On 06/07/2015 08:53 AM, Girard Henri wrote:
Is there any chance to get the sources ?
Hi Girard. When the game's done I'm going to try to get it on Steam and
sell it, and possibly get it ported to a more cross-platform language. I
use GAMBAS because I love it, but for the moment it doesn't ru
On 06/07/2015 06:38 AM, Benoît Minisini wrote:
> Anyway, I looked at the last videos, it's cool. :-)
>
> May I suggest a few things about what I saw? Beware, it may be bad ideas!
>
> - Adding some transparency in big laser beams.
>
> - Adding some animation when eating a weapon.
>
> - Adding a shad
I don't want sources... But a good engine class
Le 7 juin 2015 14:54, "Girard Henri" a écrit :
> Is there any chance to get the sources ?
>
>
> Le 07/06/2015 10:56, Kevin Fishburne a écrit :
> > After some work I've made the next binary release of my shoot 'em up
> > "Sylph: Project Miyaji" h
Is there any chance to get the sources ?
Le 07/06/2015 10:56, Kevin Fishburne a écrit :
> After some work I've made the next binary release of my shoot 'em up
> "Sylph: Project Miyaji" here (WordPress post):
>
> http://eightvirtues.com/games/?p=355
>
> My only external call is to "fmod", so this
Am Sonntag, den 07.06.2015, 13:51 +0200 schrieb Benoît Minisini:
> Le 07/06/2015 13:41, Charlie Reinl a écrit :
> > Am Sonntag, den 07.06.2015, 13:37 +0200 schrieb Benoît Minisini:
> >> Le 07/06/2015 13:24, Charlie Reinl a écrit :
> >>>
> >>> Salut,
> >>>
> >>> thats are my first steps with the new
Le 7 juin 2015 10:57, "Kevin Fishburne" a
écrit :
>
> After some work I've made the next binary release of my shoot 'em up
> "Sylph: Project Miyaji" here (WordPress post):
>
> http://eightvirtues.com/games/?p=355
>
> My only external call is to "fmod", so this is all GAMBAS using the sdl
> and ope
Le 07/06/2015 13:41, Charlie Reinl a écrit :
> Am Sonntag, den 07.06.2015, 13:37 +0200 schrieb Benoît Minisini:
>> Le 07/06/2015 13:24, Charlie Reinl a écrit :
>>>
>>> Salut,
>>>
>>> thats are my first steps with the new line wrapping, I just loaded
>>> Bruce's demo-project.
>>> I get some strange
Am Sonntag, den 07.06.2015, 13:37 +0200 schrieb Benoît Minisini:
> Le 07/06/2015 13:24, Charlie Reinl a écrit :
> >
> > Salut,
> >
> > thats are my first steps with the new line wrapping, I just loaded
> > Bruce's demo-project.
> > I get some strange text behavior, look at attached screenshots.
> >
Le 07/06/2015 13:24, Charlie Reinl a écrit :
>
> Salut,
>
> thats are my first steps with the new line wrapping, I just loaded
> Bruce's demo-project.
> I get some strange text behavior, look at attached screenshots.
>
> EX: Public Function unknown(...) As Variant
> and in the text lines
>
Which f
Am Sonntag, den 07.06.2015, 10:16 +0930 schrieb adamn...@gmail.com:
> On Sat, 06 Jun 2015 16:45:52 +0200
> Benoît Minisini wrote:
>
> > Pfew !
> >
> > I think I finally succeeded in implementing word wrap mode in the new
> > text editor. It was painful, but here it is.
> >
> > I have added two
Le 07/06/2015 12:24, Benoît Minisini a écrit :
> Le 07/06/2015 10:56, Kevin Fishburne a écrit :
>> After some work I've made the next binary release of my shoot 'em up
>> "Sylph: Project Miyaji" here (WordPress post):
>>
>> http://eightvirtues.com/games/?p=355
>>
>> My only external call is to "fmo
Le 07/06/2015 10:56, Kevin Fishburne a écrit :
> After some work I've made the next binary release of my shoot 'em up
> "Sylph: Project Miyaji" here (WordPress post):
>
> http://eightvirtues.com/games/?p=355
>
> My only external call is to "fmod", so this is all GAMBAS using the sdl
> and opengl co
On Sun, 07 Jun 2015, Beno?t Minisini wrote:
> Le 06/06/2015 18:54, Tobias Boege a ?crit :
> > Hi Benoit,
> >
> > when a source file is very short, there is space in the TextEditor control
> > below all the lines. To be sure I'm understood, I attach a picture :-)
> >
> > If you click into that space
After some work I've made the next binary release of my shoot 'em up
"Sylph: Project Miyaji" here (WordPress post):
http://eightvirtues.com/games/?p=355
My only external call is to "fmod", so this is all GAMBAS using the sdl
and opengl components (no glsl component or shaders). Any USB
control
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