Re: [Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)

2015-06-07 Thread Tobias Boege
On Mon, 08 Jun 2015, Kevin Fishburne wrote: > As Fabien pointed out in a subsequent email, it would be nice to have a > robust game engine class. There's a GAMBAS component, gb.opengl.sge, which > loads and draws Quake II MD2 files. The author (I forget his name...Tobi, > Tobias?), > No, it was so

Re: [Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)

2015-06-07 Thread Kevin Fishburne
On 06/07/2015 08:53 AM, Girard Henri wrote: Is there any chance to get the sources ? Hi Girard. When the game's done I'm going to try to get it on Steam and sell it, and possibly get it ported to a more cross-platform language. I use GAMBAS because I love it, but for the moment it doesn't ru

Re: [Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)

2015-06-07 Thread Kevin Fishburne
On 06/07/2015 06:38 AM, Benoît Minisini wrote: > Anyway, I looked at the last videos, it's cool. :-) > > May I suggest a few things about what I saw? Beware, it may be bad ideas! > > - Adding some transparency in big laser beams. > > - Adding some animation when eating a weapon. > > - Adding a shad

Re: [Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)

2015-06-07 Thread Fabien Bodard
I don't want sources... But a good engine class Le 7 juin 2015 14:54, "Girard Henri" a écrit : > Is there any chance to get the sources ? > > > Le 07/06/2015 10:56, Kevin Fishburne a écrit : > > After some work I've made the next binary release of my shoot 'em up > > "Sylph: Project Miyaji" h

Re: [Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)

2015-06-07 Thread Girard Henri
Is there any chance to get the sources ? Le 07/06/2015 10:56, Kevin Fishburne a écrit : > After some work I've made the next binary release of my shoot 'em up > "Sylph: Project Miyaji" here (WordPress post): > > http://eightvirtues.com/games/?p=355 > > My only external call is to "fmod", so this

Re: [Gambas-user] Editor word wrap mode

2015-06-07 Thread Charlie Reinl
Am Sonntag, den 07.06.2015, 13:51 +0200 schrieb Benoît Minisini: > Le 07/06/2015 13:41, Charlie Reinl a écrit : > > Am Sonntag, den 07.06.2015, 13:37 +0200 schrieb Benoît Minisini: > >> Le 07/06/2015 13:24, Charlie Reinl a écrit : > >>> > >>> Salut, > >>> > >>> thats are my first steps with the new

Re: [Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)

2015-06-07 Thread Fabien Bodard
Le 7 juin 2015 10:57, "Kevin Fishburne" a écrit : > > After some work I've made the next binary release of my shoot 'em up > "Sylph: Project Miyaji" here (WordPress post): > > http://eightvirtues.com/games/?p=355 > > My only external call is to "fmod", so this is all GAMBAS using the sdl > and ope

Re: [Gambas-user] Editor word wrap mode

2015-06-07 Thread Benoît Minisini
Le 07/06/2015 13:41, Charlie Reinl a écrit : > Am Sonntag, den 07.06.2015, 13:37 +0200 schrieb Benoît Minisini: >> Le 07/06/2015 13:24, Charlie Reinl a écrit : >>> >>> Salut, >>> >>> thats are my first steps with the new line wrapping, I just loaded >>> Bruce's demo-project. >>> I get some strange

Re: [Gambas-user] Editor word wrap mode

2015-06-07 Thread Charlie Reinl
Am Sonntag, den 07.06.2015, 13:37 +0200 schrieb Benoît Minisini: > Le 07/06/2015 13:24, Charlie Reinl a écrit : > > > > Salut, > > > > thats are my first steps with the new line wrapping, I just loaded > > Bruce's demo-project. > > I get some strange text behavior, look at attached screenshots. > >

Re: [Gambas-user] Editor word wrap mode

2015-06-07 Thread Benoît Minisini
Le 07/06/2015 13:24, Charlie Reinl a écrit : > > Salut, > > thats are my first steps with the new line wrapping, I just loaded > Bruce's demo-project. > I get some strange text behavior, look at attached screenshots. > > EX: Public Function unknown(...) As Variant > and in the text lines > Which f

Re: [Gambas-user] Editor word wrap mode

2015-06-07 Thread Charlie Reinl
Am Sonntag, den 07.06.2015, 10:16 +0930 schrieb adamn...@gmail.com: > On Sat, 06 Jun 2015 16:45:52 +0200 > Benoît Minisini wrote: > > > Pfew ! > > > > I think I finally succeeded in implementing word wrap mode in the new > > text editor. It was painful, but here it is. > > > > I have added two

Re: [Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)

2015-06-07 Thread Benoît Minisini
Le 07/06/2015 12:24, Benoît Minisini a écrit : > Le 07/06/2015 10:56, Kevin Fishburne a écrit : >> After some work I've made the next binary release of my shoot 'em up >> "Sylph: Project Miyaji" here (WordPress post): >> >> http://eightvirtues.com/games/?p=355 >> >> My only external call is to "fmo

Re: [Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)

2015-06-07 Thread Benoît Minisini
Le 07/06/2015 10:56, Kevin Fishburne a écrit : > After some work I've made the next binary release of my shoot 'em up > "Sylph: Project Miyaji" here (WordPress post): > > http://eightvirtues.com/games/?p=355 > > My only external call is to "fmod", so this is all GAMBAS using the sdl > and opengl co

Re: [Gambas-user] TextEditor: Click in empty space

2015-06-07 Thread Tobias Boege
On Sun, 07 Jun 2015, Beno?t Minisini wrote: > Le 06/06/2015 18:54, Tobias Boege a ?crit : > > Hi Benoit, > > > > when a source file is very short, there is space in the TextEditor control > > below all the lines. To be sure I'm understood, I attach a picture :-) > > > > If you click into that space

[Gambas-user] GAMBAS game binary release (Sylph: Project Miyaji)

2015-06-07 Thread Kevin Fishburne
After some work I've made the next binary release of my shoot 'em up "Sylph: Project Miyaji" here (WordPress post): http://eightvirtues.com/games/?p=355 My only external call is to "fmod", so this is all GAMBAS using the sdl and opengl components (no glsl component or shaders). Any USB control