I don't want sources... But a good engine class.... Le 7 juin 2015 14:54, "Girard Henri" <girardhe...@hotmail.com> a écrit :
> Is there any chance to get the sources ? > > > Le 07/06/2015 10:56, Kevin Fishburne a écrit : > > After some work I've made the next binary release of my shoot 'em up > > "Sylph: Project Miyaji" here (WordPress post): > > > > http://eightvirtues.com/games/?p=355 > > > > My only external call is to "fmod", so this is all GAMBAS using the sdl > > and opengl components (no glsl component or shaders). Any USB > > controller/gamepad will work automatically, you can custom-map any > > button to a control and the game will automatically save and load the > > mappings. The F key will toggle fullscreen/windowed mode and the Escape > > key will go "back". > > > > Since I don't have any testers to give me feedback, any input on how the > > game runs would be invaluable. Creative or aesthetic advice is also > > welcome. My channels span the top of my site and of course you have my > > email address. > > > > Anyway, thanks to GAMBAS for being an awesome programming language and > > IDE, and I hope everyone enjoys the game. > > > > > > ------------------------------------------------------------------------------ > _______________________________________________ > Gambas-user mailing list > Gambas-user@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/gambas-user > ------------------------------------------------------------------------------ _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user