On 06/07/2015 06:38 AM, Benoît Minisini wrote: > Anyway, I looked at the last videos, it's cool. :-) > > May I suggest a few things about what I saw? Beware, it may be bad ideas! > > - Adding some transparency in big laser beams. > > - Adding some animation when eating a weapon. > > - Adding a shadow for the ship when being on ground. > > - Adding an animation when the score increases. > > Regards,
Hey Benoît. Those are all good ideas. The laser transparency I can adjust; it's a polygonal model scaled and rendered multiple times with additive blending, so it's more opaque at the center and less so around the edges. For the end boss, Gloire, its lasers are so large that you can fly inside them and their glow fills the screen...kinda crazy-looking until it kills you. :) For the score and upgrade acquisition I can have the main OSD (on the right side) animate to reflect the state change so it's more noticeable/emphasized. I actually do already have ship shadows, though they're pretty subtle. The closer the ship is to the ground the smaller and more opaque they become; the higher up the ship the larger and more transparent they become. I can make them more opaque/noticeable, though. Thanks for the suggestions. Any input is appreciated! -- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: sa...@eightvirtues.com phone: (770) 853-6271 ------------------------------------------------------------------------------ _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user