After some work I've made the next binary release of my shoot 'em up "Sylph: Project Miyaji" here (WordPress post):
http://eightvirtues.com/games/?p=355 My only external call is to "fmod", so this is all GAMBAS using the sdl and opengl components (no glsl component or shaders). Any USB controller/gamepad will work automatically, you can custom-map any button to a control and the game will automatically save and load the mappings. The F key will toggle fullscreen/windowed mode and the Escape key will go "back". Since I don't have any testers to give me feedback, any input on how the game runs would be invaluable. Creative or aesthetic advice is also welcome. My channels span the top of my site and of course you have my email address. Anyway, thanks to GAMBAS for being an awesome programming language and IDE, and I hope everyone enjoys the game. -- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: sa...@eightvirtues.com phone: (770) 853-6271 ------------------------------------------------------------------------------ _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user