What if I include the LGPL license within the app so the user can view it from
there, and I release the source code on the app's website? That should satisfy
this clause.
Ruben
On 04/06/2011, at 1:33 AM, Pedro Lopez-Cabanillas wrote:
> On Friday 03 June 2011, Graham Goode wrote:
>> http://www.
On Friday 03 June 2011, Graham Goode wrote:
> http://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement
>
> GPL = NO
>
> LGPL... not so sure...
The same clause in the GPL that conflicts with App Store Terms of Service is
also in the LGPL-2.1
http://www.gnu.org/licenses/old-li
http://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement
GPL = NO
LGPL... not so sure...
On 6/3/11, Ruben Zilibowitz wrote:
> Can one distribute on the app store if you also release the source code for
> your app under the gpl?
>
> Ruben
>
> On 02/06/2011, at 3:59 AM, Pedro L
Can one distribute on the app store if you also release the source code for
your app under the gpl?
Ruben
On 02/06/2011, at 3:59 AM, Pedro Lopez-Cabanillas wrote:
> On Wednesday 01 June 2011, David Henningsson wrote:
>> On 2011-06-01 09:39, Ronen Lam wrote:
>>> Hi,
>>> My name is Ronen and I am
On Wednesday 01 June 2011, David Henningsson wrote:
> On 2011-06-01 09:39, Ronen Lam wrote:
> > Hi,
> > My name is Ronen and I am working on developing a iOS application.
> > I was thinkig of combining FluidSynth to it as It looks like a great
> > program, but there is very little info on how to do
On 2011-06-01 09:39, Ronen Lam wrote:
Hi,
My name is Ronen and I am working on developing a iOS application.
I was thinkig of combining FluidSynth to it as It looks like a great
program, but there is very little info on how to do it (besides 3 tip
lines in the website).
I have some questions:
1.
Hi Renen,
Ruben Zilibowitz has recently posted about
using fluidsynth on the iPhone (fluidsynth v1.0.9). Please contact him
for further information on how he got it to work.
Kind regards,
GrahamG
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Hi,
My name is Ronen and I am working on developing a iOS application.
I was thinkig of combining FluidSynth to it as It looks like a great
program, but there is very little info on how to do it (besides 3 tip lines
in the website).
I have some questions:
1. Is FluidSynth compatible to work with