Can one distribute on the app store if you also release the source code for your app under the gpl?
Ruben On 02/06/2011, at 3:59 AM, Pedro Lopez-Cabanillas wrote: > On Wednesday 01 June 2011, David Henningsson wrote: >> On 2011-06-01 09:39, Ronen Lam wrote: >>> Hi, >>> My name is Ronen and I am working on developing a iOS application. >>> I was thinkig of combining FluidSynth to it as It looks like a great >>> program, but there is very little info on how to do it (besides 3 tip >>> lines in the website). >>> I have some questions: >>> 1. Is FluidSynth compatible to work with iOS application (iPhone, iPad) ? >>> 2. Is there a fluidSynth project that can be compiled on IDE? sln file >>> for VS or an xcode project? >>> 3. any other related data is most welcome... >>> I appreciate any help >> >> From http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ : >> >> Q: Can I include FluidSynth in an iPhone app which I sell on Apple's app >> store? >> >> A: Probably not. First, the iPhone platform does not support dynamic >> linking, so you have to make your entire project LGPL or GPL compatible. >> Second, the app store (currently) has terms that might interfere with LGPL. > > Another way to put it in positive: if you really want to use FluidSynth in > your application for iOS, you should choose a LGPL compatible license, and > explore alternative distribution channels like Cydia. They distribute the GPL > licensed VLC for iOS, for instance. > > Regards, > Pedro > > _______________________________________________ > fluid-dev mailing list > fluid-dev@nongnu.org > https://lists.nongnu.org/mailman/listinfo/fluid-dev _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev