What if I include the LGPL license within the app so the user can view it from there, and I release the source code on the app's website? That should satisfy this clause.
Ruben On 04/06/2011, at 1:33 AM, Pedro Lopez-Cabanillas wrote: > On Friday 03 June 2011, Graham Goode wrote: >> http://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement >> >> GPL = NO >> >> LGPL... not so sure... > > The same clause in the GPL that conflicts with App Store Terms of Service is > also in the LGPL-2.1 > > http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html#SEC3 > > 10. Each time you redistribute the Library (or any work based on the > Library), the recipient automatically receives a license from the original > licensor to copy, distribute, link with or modify the Library subject to > these terms and conditions. You may not impose any further restrictions on > the recipients' exercise of the rights granted herein. You are not > responsible for enforcing compliance by third parties with this License. > > Regards, > Pedro > >> On 6/3/11, Ruben Zilibowitz <rzilibow...@yahoo.com.au> wrote: >>> Can one distribute on the app store if you also release the source code for >>> your app under the gpl? >>> >>> Ruben >>> >>> On 02/06/2011, at 3:59 AM, Pedro Lopez-Cabanillas wrote: >>> >>>> On Wednesday 01 June 2011, David Henningsson wrote: >>>>> On 2011-06-01 09:39, Ronen Lam wrote: >>>>>> Hi, >>>>>> My name is Ronen and I am working on developing a iOS application. >>>>>> I was thinkig of combining FluidSynth to it as It looks like a great >>>>>> program, but there is very little info on how to do it (besides 3 tip >>>>>> lines in the website). >>>>>> I have some questions: >>>>>> 1. Is FluidSynth compatible to work with iOS application (iPhone, iPad) >>>>>> ? >>>>>> 2. Is there a fluidSynth project that can be compiled on IDE? sln file >>>>>> for VS or an xcode project? >>>>>> 3. any other related data is most welcome... >>>>>> I appreciate any help >>>>> >>>>> From http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ : >>>>> >>>>> Q: Can I include FluidSynth in an iPhone app which I sell on Apple's app >>>>> store? >>>>> >>>>> A: Probably not. First, the iPhone platform does not support dynamic >>>>> linking, so you have to make your entire project LGPL or GPL compatible. >>>>> Second, the app store (currently) has terms that might interfere with >>>>> LGPL. >>>> >>>> Another way to put it in positive: if you really want to use FluidSynth in >>>> your application for iOS, you should choose a LGPL compatible license, >>>> and explore alternative distribution channels like Cydia. They distribute >>>> the GPL licensed VLC for iOS, for instance. >>>> >>>> Regards, >>>> Pedro >>>> >>>> _______________________________________________ >>>> fluid-dev mailing list >>>> fluid-dev@nongnu.org >>>> https://lists.nongnu.org/mailman/listinfo/fluid-dev >>> >>> >>> _______________________________________________ >>> fluid-dev mailing list >>> fluid-dev@nongnu.org >>> https://lists.nongnu.org/mailman/listinfo/fluid-dev >>> >> >> _______________________________________________ >> fluid-dev mailing list >> fluid-dev@nongnu.org >> https://lists.nongnu.org/mailman/listinfo/fluid-dev >> > > > _______________________________________________ > fluid-dev mailing list > fluid-dev@nongnu.org > https://lists.nongnu.org/mailman/listinfo/fluid-dev _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev