On Wednesday 01 June 2011, David Henningsson wrote: > On 2011-06-01 09:39, Ronen Lam wrote: > > Hi, > > My name is Ronen and I am working on developing a iOS application. > > I was thinkig of combining FluidSynth to it as It looks like a great > > program, but there is very little info on how to do it (besides 3 tip > > lines in the website). > > I have some questions: > > 1. Is FluidSynth compatible to work with iOS application (iPhone, iPad) ? > > 2. Is there a fluidSynth project that can be compiled on IDE? sln file > > for VS or an xcode project? > > 3. any other related data is most welcome... > > I appreciate any help > > From http://sourceforge.net/apps/trac/fluidsynth/wiki/LicensingFAQ : > > Q: Can I include FluidSynth in an iPhone app which I sell on Apple's app > store? > > A: Probably not. First, the iPhone platform does not support dynamic > linking, so you have to make your entire project LGPL or GPL compatible. > Second, the app store (currently) has terms that might interfere with LGPL.
Another way to put it in positive: if you really want to use FluidSynth in your application for iOS, you should choose a LGPL compatible license, and explore alternative distribution channels like Cydia. They distribute the GPL licensed VLC for iOS, for instance. Regards, Pedro _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev