> Regarding the d3xp' pak000 -- ignore my mumbling, I found the pak000 now
> on another CD. The earlier one was "only" the original game, but already
> included the patch already. That apperantly confused me.
>
> --
> tobi
> /usr/share/games/doom3/d3xp:
> -rw-r--r-- 1 root root 538385153 Feb 8 2
Am Sonntag, den 15.02.2015, 23:40 +0100 schrieb Alexandre Detiste:
> > I notice you packaged dhewm3 (the engine) and dhewm3-doom3 (the
> > game-code) as separate binary packages. Is there any reason to separate
> > them? Would someone ever want to install dhewm3 but not dhewm3-doom3?
With that I t
> > (But maybe you can take a look at my commit -- It seemed to ignore
> > the longname for the RoE expansion pack, the resulting package
> > doom3-resurrection-data had as Description: "Doom 3 (original or BFG
> > Edition)" -- I expected to gdp to use the longname specified in its
> > packages: s
On 15/02/15 22:40, Alexandre Detiste wrote:
>> I notice you packaged dhewm3 (the engine) and dhewm3-doom3 (the
>> game-code) as separate binary packages. Is there any reason to separate
>> them? Would someone ever want to install dhewm3 but not dhewm3-doom3?
>
> Maybe someone would want to play th
> I notice you packaged dhewm3 (the engine) and dhewm3-doom3 (the
> game-code) as separate binary packages. Is there any reason to separate
> them? Would someone ever want to install dhewm3 but not dhewm3-doom3?
Maybe someone would want to play the Classic Doom3 mod without even owning the
origi
On 15/02/15 18:09, Tobias Frost wrote:
> Am Sonntag, den 15.02.2015, 13:45 + schrieb Simon McVittie:
>> On 15/02/15 11:38, Tobias Frost wrote:
>>> +Recommends: dhewm3-d3xp
>>
>> You could use 'debian: engine: dhewm3-d3xp', assuming dhewm3-d3xp
>> Depends on any other parts of dhewm3 that it nee
Hi Simon,
Am Sonntag, den 15.02.2015, 13:45 + schrieb Simon McVittie:
> On 15/02/15 11:38, Tobias Frost wrote:
> > +Recommends: dhewm3-d3xp
>
> You could use 'debian: engine: dhewm3-d3xp', assuming dhewm3-d3xp
> Depends on any other parts of dhewm3 that it needs.
Tried that, but I liked the
On 15/02/15 11:38, Tobias Frost wrote:
> +Recommends: dhewm3-d3xp
You could use 'debian: engine: dhewm3-d3xp', assuming dhewm3-d3xp
Depends on any other parts of dhewm3 that it needs.
Alternatively, you could bundle together the open-source bits for both
the base game and RoE in one .deb, just li
Hi Alexandre,
Am Sonntag, den 15.02.2015, 09:04 +0100 schrieb Alexandre Detiste:
> > I just decided that I will go for dhewm3 as package name.
> > --
> > tobi
>
> Ok, I fixed that in the yaml + added try_repack_from:
> [/usr/local/share/dhewm3].
> I compiled dhewm3 with a modified config.h
> #
> I just decided that I will go for dhewm3 as package name.
> --
> tobi
Ok, I fixed that in the yaml + added try_repack_from: [/usr/local/share/dhewm3].
I compiled dhewm3 with a modified config.h
#define BUILD_DATADIR "/usr/share/games/doom3"
the game run fine, so far so good.
The Classic Doo
Am Montag, den 09.02.2015, 11:25 + schrieb Simon McVittie:
> On 08/02/15 18:47, Alexandre Detiste wrote:
> I would personally have just called the engine package dhewm3 (like the
> way I packaged ioquake3, iortcw and openjk), but it's up to you.
>
I just decided that I will go for dhewm3 as
Am Mittwoch, den 11.02.2015, 09:36 +0100 schrieb Alexandre Detiste:
> Le mardi 10 février 2015, 20:39:21 Tobias Frost a écrit :
> > Am Dienstag, den 10.02.2015, 11:10 +0100 schrieb Alexandre Detiste:
> > > Tobias,
> > >
> > > Thanks, the only bit still missing in doom3.yaml is the size (in
> > > b
Le mardi 10 février 2015, 20:39:21 Tobias Frost a écrit :
> Am Dienstag, den 10.02.2015, 11:10 +0100 schrieb Alexandre Detiste:
> > Tobias,
> >
> > Thanks, the only bit still missing in doom3.yaml is the size (in
> > bytes) of the .pk4 files.
> > The output of "cksums" is ok too.
>
> Attached.
>
Le mardi 10 février 2015, 20:52:43 Tobias Frost a écrit :
> Am Dienstag, den 10.02.2015, 12:21 +0100 schrieb Alexandre Detiste:
> > The .wad's are just the original game included as goodies ... so they
> > just should be handled by existing doom.yaml / doom2.yaml.
>
> No, the WADs are required. J
Am Dienstag, den 10.02.2015, 12:21 +0100 schrieb Alexandre Detiste:
> The .wad's are just the original game included as goodies ... so they
> just should be handled by existing doom.yaml / doom2.yaml.
No, the WADs are required. Just Tested:
rbdoom3bfg starting in Doom(1|2) mode does actually even
Am Dienstag, den 10.02.2015, 11:10 +0100 schrieb Alexandre Detiste:
> Tobias,
>
> Thanks, the only bit still missing in doom3.yaml is the size (in
> bytes) of the .pk4 files.
> The output of "cksums" is ok too.
Attached.
--
tobi
tobi@edoras:/usr/share/dhewm3/base$ cksum *.pk4
3020409499 35315925
Am Dienstag, den 10.02.2015, 12:35 +0100 schrieb Alexandre Detiste:
> -) some souped up game engine that can play the original wads
This engine and the accompanying data files that we call with _bfg
suffix in doom*.yaml are actually part of the Doom 3 BFG Edition game.
- Fabian
--
To UNSUBSCR
Theres are actually two different things called "Doom Classic" :-(
Sorry for confusion.
-) the Doom3 mod that is the remake of the shareware episode
-) some souped up game engine that can play the original wads
http://doomwiki.org/wiki/Doom_Classic
Doom Classic is the name given to Id Software
> * Doom 3 BFG contains WADs which can be used with any Doom
> source port such as chocolate-doom
>
> * Doom 3 BFG itself contains a modernized Doom source port by id
> Software, "Doom Classic", with which to play those WADs
>
> So I think what Tobias is saying is that we should include doom.wa
On 10/02/15 10:10, Alexandre Detiste wrote:
>>> Again, I'd have used doom3-bfg-data here.
> I think it's better to have two distinct doom3-{*-}data and
> doom3bfg-{*-}data namespaces,
> so we immediately see if an expansion is for the original game or the
> BFG edition.
Sure, that's reasonable.
>
Tobias,
Thanks, the only bit still missing in doom3.yaml is the size (in
bytes) of the .pk4 files.
The output of "cksums" is ok too.
---
>> (Simon)
>> Again, I'd have used doom3-bfg-data here.
I think it's better to have two distinct doom3-{*-}data and
doom3bfg-{*-}data namespaces,
so we immedia
Am Montag, den 09.02.2015, 11:25 + schrieb Simon McVittie:
> On 08/02/15 18:47, Alexandre Detiste wrote:
> + doom3-data:
> +debian:
> + engine: doom3-dhewm3
>
> I would personally have just called the engine package dhewm3 (like the
> way I packaged ioquake3, iortcw and openjk), but
Am Sonntag, den 08.02.2015, 19:47 +0100 schrieb Alexandre Detiste:
> Le samedi 7 février 2015, 18:07:34 Tobias Frost a écrit :
> > Am Samstag, den 07.02.2015, 15:21 + schrieb Simon McVittie:
> > > I'm happy to merge a patch, but I don't have Doom 3 (either the original
> > > or the BFG edition)
> >> Adding .desktop files and icons for Doom WADs and ScummVM/ResidualVM
> >> games does stretch that rule, because .desktop files can have bugs (e.g.
> >> lack of Keywords, or a low-quality icon).
> > So we should contact these teams and ask if there would be ok to do it;
> > or provide a game-da
On 09/02/15 14:10, Alexandre Detiste wrote:
> I don't know about the two Jedi games, I guess you'd need to patch the
> default path in the engines.
I don't mind breaking compatibility in RTCW or the Jedi games, they
don't really exist in Debian yet (I haven't even uploaded them to the
NEW queue).
Le lundi 9 février 2015, 13:24:28 Simon McVittie a écrit :
> On 09/02/15 11:43, Alexandre Detiste wrote:
> > Le lundi 9 février 2015, 11:25:11 Simon McVittie a écrit :
> >> I would rather have new games consistently install their data to the
> >> default location (/usr/share/games/PACKAGENAME)
> >
On 09/02/15 11:43, Alexandre Detiste wrote:
> Le lundi 9 février 2015, 11:25:11 Simon McVittie a écrit :
>> I would rather have new games consistently install their data to the
>> default location (/usr/share/games/PACKAGENAME)
>
> I agree, but this "-data" in package name sounds completely extran
Le lundi 9 février 2015, 11:25:11 Simon McVittie a écrit :
> On 08/02/15 18:47, Alexandre Detiste wrote:
> > Thansk for the files, I only needed to remove the references to doom.wad,
> > doom2.wad
> > and nerve.wad; these are already handled by other yaml files.
>
> Some review:
>
> +packages:
>
On 08/02/15 18:47, Alexandre Detiste wrote:
> Thansk for the files, I only needed to remove the references to doom.wad,
> doom2.wad
> and nerve.wad; these are already handled by other yaml files.
Some review:
+packages:
...
+install_to: usr/share/games/dhewm3
I would rather have new games c
Le lundi 9 février 2015, 06:44:11 Fabian Greffrath a écrit :
> Am Sonntag, den 08.02.2015, 19:47 +0100 schrieb Alexandre Detiste:
> > We could also package this popular expansion:
> > http://doomwiki.org/wiki/Classic_Doom_for_Doom_3
> > (doom3-classic-data)
>
> Good idea, but AFAIK this is not co
Am Sonntag, den 08.02.2015, 19:47 +0100 schrieb Alexandre Detiste:
> We could also package this popular expansion:
> http://doomwiki.org/wiki/Classic_Doom_for_Doom_3
> (doom3-classic-data)
Good idea, but AFAIK this is not compatible with Doom 3 BFG Edition!
- Fabian
--
To UNSUBSCRIBE, email t
Le samedi 7 février 2015, 18:07:34 Tobias Frost a écrit :
> Am Samstag, den 07.02.2015, 15:21 + schrieb Simon McVittie:
> > I'm happy to merge a patch, but I don't have Doom 3 (either the original
> > or the BFG edition) so someone else will have to contribute the
> > necessary file-list and ch
On 07/02/15 14:58, Alexandre Detiste wrote:
> Please add support for Doom3 BFG
>
> The engine is already packaged and waiting in the NEW queue:
>
> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=764200
I'm happy to merge a patch, but I don't have Doom 3 (either the original
or the BFG edition
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