Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-15 Thread Alexandre Detiste
> Regarding the d3xp' pak000 -- ignore my mumbling, I found the pak000 now > on another CD. The earlier one was "only" the original game, but already > included the patch already. That apperantly confused me. > > -- > tobi > /usr/share/games/doom3/d3xp: > -rw-r--r-- 1 root root 538385153 Feb 8 2

Bug#764200: : Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-15 Thread Tobias Frost
Am Sonntag, den 15.02.2015, 23:40 +0100 schrieb Alexandre Detiste: > > I notice you packaged dhewm3 (the engine) and dhewm3-doom3 (the > > game-code) as separate binary packages. Is there any reason to separate > > them? Would someone ever want to install dhewm3 but not dhewm3-doom3? With that I t

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-15 Thread Alexandre Detiste
> > (But maybe you can take a look at my commit -- It seemed to ignore > > the longname for the RoE expansion pack, the resulting package > > doom3-resurrection-data had as Description: "Doom 3 (original or BFG > > Edition)" -- I expected to gdp to use the longname specified in its > > packages: s

Bug#764200: : Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-15 Thread Simon McVittie
On 15/02/15 22:40, Alexandre Detiste wrote: >> I notice you packaged dhewm3 (the engine) and dhewm3-doom3 (the >> game-code) as separate binary packages. Is there any reason to separate >> them? Would someone ever want to install dhewm3 but not dhewm3-doom3? > > Maybe someone would want to play th

Bug#764200: : Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-15 Thread Alexandre Detiste
> I notice you packaged dhewm3 (the engine) and dhewm3-doom3 (the > game-code) as separate binary packages. Is there any reason to separate > them? Would someone ever want to install dhewm3 but not dhewm3-doom3? Maybe someone would want to play the Classic Doom3 mod without even owning the origi

Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-15 Thread Simon McVittie
On 15/02/15 18:09, Tobias Frost wrote: > Am Sonntag, den 15.02.2015, 13:45 + schrieb Simon McVittie: >> On 15/02/15 11:38, Tobias Frost wrote: >>> +Recommends: dhewm3-d3xp >> >> You could use 'debian: engine: dhewm3-d3xp', assuming dhewm3-d3xp >> Depends on any other parts of dhewm3 that it nee

Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-15 Thread Tobias Frost
Hi Simon, Am Sonntag, den 15.02.2015, 13:45 + schrieb Simon McVittie: > On 15/02/15 11:38, Tobias Frost wrote: > > +Recommends: dhewm3-d3xp > > You could use 'debian: engine: dhewm3-d3xp', assuming dhewm3-d3xp > Depends on any other parts of dhewm3 that it needs. Tried that, but I liked the

Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-15 Thread Simon McVittie
On 15/02/15 11:38, Tobias Frost wrote: > +Recommends: dhewm3-d3xp You could use 'debian: engine: dhewm3-d3xp', assuming dhewm3-d3xp Depends on any other parts of dhewm3 that it needs. Alternatively, you could bundle together the open-source bits for both the base game and RoE in one .deb, just li

Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-15 Thread Tobias Frost
Hi Alexandre, Am Sonntag, den 15.02.2015, 09:04 +0100 schrieb Alexandre Detiste: > > I just decided that I will go for dhewm3 as package name. > > -- > > tobi > > Ok, I fixed that in the yaml + added try_repack_from: > [/usr/local/share/dhewm3]. > I compiled dhewm3 with a modified config.h > #

Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-15 Thread Alexandre Detiste
> I just decided that I will go for dhewm3 as package name. > -- > tobi Ok, I fixed that in the yaml + added try_repack_from: [/usr/local/share/dhewm3]. I compiled dhewm3 with a modified config.h #define BUILD_DATADIR "/usr/share/games/doom3" the game run fine, so far so good. The Classic Doo

Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-13 Thread Tobias Frost
Am Montag, den 09.02.2015, 11:25 + schrieb Simon McVittie: > On 08/02/15 18:47, Alexandre Detiste wrote: > I would personally have just called the engine package dhewm3 (like the > way I packaged ioquake3, iortcw and openjk), but it's up to you. > I just decided that I will go for dhewm3 as

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-11 Thread Tobias Frost
Am Mittwoch, den 11.02.2015, 09:36 +0100 schrieb Alexandre Detiste: > Le mardi 10 février 2015, 20:39:21 Tobias Frost a écrit : > > Am Dienstag, den 10.02.2015, 11:10 +0100 schrieb Alexandre Detiste: > > > Tobias, > > > > > > Thanks, the only bit still missing in doom3.yaml is the size (in > > > b

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-11 Thread Alexandre Detiste
Le mardi 10 février 2015, 20:39:21 Tobias Frost a écrit : > Am Dienstag, den 10.02.2015, 11:10 +0100 schrieb Alexandre Detiste: > > Tobias, > > > > Thanks, the only bit still missing in doom3.yaml is the size (in > > bytes) of the .pk4 files. > > The output of "cksums" is ok too. > > Attached. >

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-10 Thread Alexandre Detiste
Le mardi 10 février 2015, 20:52:43 Tobias Frost a écrit : > Am Dienstag, den 10.02.2015, 12:21 +0100 schrieb Alexandre Detiste: > > The .wad's are just the original game included as goodies ... so they > > just should be handled by existing doom.yaml / doom2.yaml. > > No, the WADs are required. J

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-10 Thread Tobias Frost
Am Dienstag, den 10.02.2015, 12:21 +0100 schrieb Alexandre Detiste: > The .wad's are just the original game included as goodies ... so they > just should be handled by existing doom.yaml / doom2.yaml. No, the WADs are required. Just Tested: rbdoom3bfg starting in Doom(1|2) mode does actually even

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-10 Thread Tobias Frost
Am Dienstag, den 10.02.2015, 11:10 +0100 schrieb Alexandre Detiste: > Tobias, > > Thanks, the only bit still missing in doom3.yaml is the size (in > bytes) of the .pk4 files. > The output of "cksums" is ok too. Attached. -- tobi tobi@edoras:/usr/share/dhewm3/base$ cksum *.pk4 3020409499 35315925

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-10 Thread Fabian Greffrath
Am Dienstag, den 10.02.2015, 12:35 +0100 schrieb Alexandre Detiste: > -) some souped up game engine that can play the original wads This engine and the accompanying data files that we call with _bfg suffix in doom*.yaml are actually part of the Doom 3 BFG Edition game. - Fabian -- To UNSUBSCR

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-10 Thread Alexandre Detiste
Theres are actually two different things called "Doom Classic" :-( Sorry for confusion. -) the Doom3 mod that is the remake of the shareware episode -) some souped up game engine that can play the original wads http://doomwiki.org/wiki/Doom_Classic Doom Classic is the name given to Id Software

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-10 Thread Alexandre Detiste
> * Doom 3 BFG contains WADs which can be used with any Doom > source port such as chocolate-doom > > * Doom 3 BFG itself contains a modernized Doom source port by id > Software, "Doom Classic", with which to play those WADs > > So I think what Tobias is saying is that we should include doom.wa

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-10 Thread Simon McVittie
On 10/02/15 10:10, Alexandre Detiste wrote: >>> Again, I'd have used doom3-bfg-data here. > I think it's better to have two distinct doom3-{*-}data and > doom3bfg-{*-}data namespaces, > so we immediately see if an expansion is for the original game or the > BFG edition. Sure, that's reasonable. >

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-10 Thread Alexandre Detiste
Tobias, Thanks, the only bit still missing in doom3.yaml is the size (in bytes) of the .pk4 files. The output of "cksums" is ok too. --- >> (Simon) >> Again, I'd have used doom3-bfg-data here. I think it's better to have two distinct doom3-{*-}data and doom3bfg-{*-}data namespaces, so we immedia

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-09 Thread Tobias Frost
Am Montag, den 09.02.2015, 11:25 + schrieb Simon McVittie: > On 08/02/15 18:47, Alexandre Detiste wrote: > + doom3-data: > +debian: > + engine: doom3-dhewm3 > > I would personally have just called the engine package dhewm3 (like the > way I packaged ioquake3, iortcw and openjk), but

Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-09 Thread Tobias Frost
Am Sonntag, den 08.02.2015, 19:47 +0100 schrieb Alexandre Detiste: > Le samedi 7 février 2015, 18:07:34 Tobias Frost a écrit : > > Am Samstag, den 07.02.2015, 15:21 + schrieb Simon McVittie: > > > I'm happy to merge a patch, but I don't have Doom 3 (either the original > > > or the BFG edition)

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-09 Thread Alexandre Detiste
> >> Adding .desktop files and icons for Doom WADs and ScummVM/ResidualVM > >> games does stretch that rule, because .desktop files can have bugs (e.g. > >> lack of Keywords, or a low-quality icon). > > So we should contact these teams and ask if there would be ok to do it; > > or provide a game-da

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-09 Thread Simon McVittie
On 09/02/15 14:10, Alexandre Detiste wrote: > I don't know about the two Jedi games, I guess you'd need to patch the > default path in the engines. I don't mind breaking compatibility in RTCW or the Jedi games, they don't really exist in Debian yet (I haven't even uploaded them to the NEW queue).

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-09 Thread Alexandre Detiste
Le lundi 9 février 2015, 13:24:28 Simon McVittie a écrit : > On 09/02/15 11:43, Alexandre Detiste wrote: > > Le lundi 9 février 2015, 11:25:11 Simon McVittie a écrit : > >> I would rather have new games consistently install their data to the > >> default location (/usr/share/games/PACKAGENAME) > >

Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-09 Thread Simon McVittie
On 09/02/15 11:43, Alexandre Detiste wrote: > Le lundi 9 février 2015, 11:25:11 Simon McVittie a écrit : >> I would rather have new games consistently install their data to the >> default location (/usr/share/games/PACKAGENAME) > > I agree, but this "-data" in package name sounds completely extran

Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-09 Thread Alexandre Detiste
Le lundi 9 février 2015, 11:25:11 Simon McVittie a écrit : > On 08/02/15 18:47, Alexandre Detiste wrote: > > Thansk for the files, I only needed to remove the references to doom.wad, > > doom2.wad > > and nerve.wad; these are already handled by other yaml files. > > Some review: > > +packages: >

Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-09 Thread Simon McVittie
On 08/02/15 18:47, Alexandre Detiste wrote: > Thansk for the files, I only needed to remove the references to doom.wad, > doom2.wad > and nerve.wad; these are already handled by other yaml files. Some review: +packages: ... +install_to: usr/share/games/dhewm3 I would rather have new games c

Bug#764200: Bug#777338: Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-08 Thread Alexandre Detiste
Le lundi 9 février 2015, 06:44:11 Fabian Greffrath a écrit : > Am Sonntag, den 08.02.2015, 19:47 +0100 schrieb Alexandre Detiste: > > We could also package this popular expansion: > > http://doomwiki.org/wiki/Classic_Doom_for_Doom_3 > > (doom3-classic-data) > > Good idea, but AFAIK this is not co

Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-08 Thread Fabian Greffrath
Am Sonntag, den 08.02.2015, 19:47 +0100 schrieb Alexandre Detiste: > We could also package this popular expansion: > http://doomwiki.org/wiki/Classic_Doom_for_Doom_3 > (doom3-classic-data) Good idea, but AFAIK this is not compatible with Doom 3 BFG Edition! - Fabian -- To UNSUBSCRIBE, email t

Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-08 Thread Alexandre Detiste
Le samedi 7 février 2015, 18:07:34 Tobias Frost a écrit : > Am Samstag, den 07.02.2015, 15:21 + schrieb Simon McVittie: > > I'm happy to merge a patch, but I don't have Doom 3 (either the original > > or the BFG edition) so someone else will have to contribute the > > necessary file-list and ch

Bug#764200: Bug#777338: game-data-packager: please add support for Doom3 BFG

2015-02-07 Thread Simon McVittie
On 07/02/15 14:58, Alexandre Detiste wrote: > Please add support for Doom3 BFG > > The engine is already packaged and waiting in the NEW queue: > > https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=764200 I'm happy to merge a patch, but I don't have Doom 3 (either the original or the BFG edition